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Posted: Fri Sep 26, 2008 1:39 am
by 40_Shards
At least one thing worked...
It seems like you actually explored the level! I could put movers over those things but it seems kinda pointless. The reason I put one over the mines is so people don't hide for the first waves as much, especially in the adren room.
Posted: Fri Sep 26, 2008 4:15 am
by superchav
How dare you attempt to deprive the noobs of mines :D
Posted: Fri Sep 26, 2008 9:06 am
by DW_Ant
superchav wrote:How dare you attempt to deprive the noobs of mines :D
Actually that's really fun to watch!! It's like stealing candy from a little child >:D
You got to try that in one of your maps some time :P
Posted: Fri Sep 26, 2008 9:09 am
by NickyNick
i know, it's great because all the little noob am's and mm's are screaming about how they need mines and i'm like...PICK THEM UP, THEN!
Posted: Fri Sep 26, 2008 9:54 am
by 40_Shards
Lolz. Going back a page, can you test wave triggers with any test server, or do you need a mutator?
Posted: Fri Sep 26, 2008 11:03 am
by DW_Ant
40_Shards wrote:Lolz. Going back a page, can you test wave triggers with any test server, or do you need a mutator?
I think the wave triggers are specifically in DW's Invasion (built by Monsto I think).
Posted: Fri Sep 26, 2008 11:31 am
by superchav
DW has theyre own Invasion Wave notifier, ive seen a few diffrent servers with diffrent ones.
DW one also lets you see the Wave from the server browser which is how it notifies the trigger.
Posted: Fri Sep 26, 2008 1:18 pm
by 40_Shards
That's cool; I'll be able to test them now. Thanks for the info :)