Another problem with loaded weps
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- 1337 Haxor
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And medic abillity would be nice too :)

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It is fixed.Scumsberg wrote:Any ETA on when this will be fixed? It's a bummer coming back 6 months later and still spawning with plain weapons and/or transforming weapons midgame with level 5 loaded weapons. :/
That is the Damage modifier weapon +0. No special skin, no special name.Scumsberg wrote:I'm still spawning with non-magic non-plussed weapons. I haven't seen any weapons transform lately though, so thanks.
The difference between successful people from others is
not in the lack of strength,
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not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
no, this isn't how it should work. damage +0 is a normal weapon, so we might as well not even consider it "damage +0". its simply normal. or if this were the case, then *everyone* spawns with 'magic weapons'.DW_Ant wrote:That is the Damage modifier weapon +0. No special skin, no special name.Scumsberg wrote:I'm still spawning with non-magic non-plussed weapons. I haven't seen any weapons transform lately though, so thanks.
so either there's a problem in loaded weapons, or a problem stemming from damage modifier being allowed to spawn +0 essentially making a normal weapon spawn when we should have all magical.
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A Damage +0 weapon is not a normal weapon.juice wrote:no, this isn't how it should work. damage +0 is a normal weapon, so we might as well not even consider it "damage +0". its simply normal. or if this were the case, then *everyone* spawns with 'magic weapons'.DW_Ant wrote:That is the Damage modifier weapon +0. No special skin, no special name.Scumsberg wrote:I'm still spawning with non-magic non-plussed weapons. I haven't seen any weapons transform lately though, so thanks.
so either there's a problem in loaded weapons, or a problem stemming from damage modifier being allowed to spawn +0 essentially making a normal weapon spawn when we should have all magical.
FWIW Damage is not "supposed" to spawn 0 value weapons, but then again, there's a decent case for allowing it to. It can be kind of stupid when you've got a weapon with the potential to go into the negatives, but it can't have a zero value.
The description of level 5 loaded weapons says "You receive all positive magical weapons." This is not the case currently. Sometimes I can spawn with 3 or more plain weapons, though that's rare and usually (but not always) on my first spawn upon joining.
It's not a huge deal but it is kind of sucky for WMs since we don't have the luxury of infinitely rolling and plussing our weapons. Would be nice to see the skill work correctly. It costs 100 points after all. :P
It's not a huge deal but it is kind of sucky for WMs since we don't have the luxury of infinitely rolling and plussing our weapons. Would be nice to see the skill work correctly. It costs 100 points after all. :P
Scumsberg wrote:The description of level 5 loaded weapons says "You receive all positive magical weapons." This is not the case currently. Sometimes I can spawn with 3 or more plain weapons, though that's rare and usually (but not always) on my first spawn upon joining.
It's not a huge deal but it is kind of sucky for WMs since we don't have the luxury of infinitely rolling and plussing our weapons. Would be nice to see the skill work correctly. It costs 100 points after all. :P
I know the feeling! That though is one of the quarks of the game that if it gets fixed something else could go wrong on it's own. I have been playing these servers a long time and unfortunately It seems it gets fixed and something else pops up. It is one of the annoying little things. I don't know if the fix is worth the trouble. I just toss it and try to find another, or a MWM and change it. I don't know the answer to this one I have seen it through out the course of play for a long time.

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ACY
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In my opinion a damage modifier should not have a 0. Indeed, the point of having a +0 damage dosn't make any sense, that, everyonne will aggree. The minimum for energy is +1, not +0 for example. And energy have a negative counterpart, witch is draining, right. So I'm wondering if we could just bypass the 0 value for damage to eleminate the confusion, if it can be easily coded. Another way would be to just put the new damage modifier (with the purple shader) but to drop the value from +20 to +10%.
But like everyonne said Scumberg a +0 weapon is not a normal weapon and it's not a bug or a glitch. Visualy it look like a plain but if you use an EWC on it it will become +1. On a "real" plain weapon an EWC will just not work.
But like everyonne said Scumberg a +0 weapon is not a normal weapon and it's not a bug or a glitch. Visualy it look like a plain but if you use an EWC on it it will become +1. On a "real" plain weapon an EWC will just not work.
humm.... I'm just wondering how much time do we have to reapeat the same thing over and over for you 2 guys to understand the difference between "real" bug and someting "intentionaly" coded. Just wondering, no offense.DW_WailofSuicide wrote:A Damage +0 weapon is not a normal weapon.juice wrote:no, this isn't how it should work. damage +0 is a normal weapon, so we might as well not even consider it "damage +0". its simply normal. or if this were the case, then *everyone* spawns with 'magic weapons'.DW_Ant wrote:That is the Damage modifier weapon +0. No special skin, no special name.
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