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Re: Development Poll: Artifacts
Posted: Tue Mar 17, 2009 4:43 pm
by DW_ACY
Jons Return wrote:it WOULD be nice for the mwm not to break whenever it makes a crappy reflecting gun or something, but it seems that when it makes something bad with a high + it breaks. I only really find unbreakable mwm useful.
Magic Weapon makers are meant to break for anyone but an AM, that is the nature of the artifact and an intrigal part of the game if everyclass could use adren to make weapons at will then there is not need for three classes.
Re: Development Poll: Artifacts
Posted: Wed Mar 18, 2009 10:38 am
by Jon!
I meant a slight decrease in the break % because if you're lucky you can mwm twice. And there aren't many occaisions where you get a decent wep 1st time.
Re: Development Poll: Artifacts
Posted: Wed Mar 18, 2009 2:32 pm
by DW_BrainPan
Jons Return wrote:I meant a slight decrease in the break % because if you're lucky you can mwm twice. And there aren't many occaisions where you get a decent wep 1st time.
The breaking is pretty random. Many break after 1 or 2 rolls, others can go 10 or more times without breaking.
Re: Development Poll: Artifacts
Posted: Wed Mar 18, 2009 3:20 pm
by Watty
DW_BrainPan wrote:Jons Return wrote:I meant a slight decrease in the break % because if you're lucky you can mwm twice. And there aren't many occaisions where you get a decent wep 1st time.
The breaking is pretty random. Many break after 1 or 2 rolls, others can go 10 or more times without breaking.
Yes, I believe I have gotten 11 or 12 roles on one once on my medic.
Re: Development Poll: Artifacts
Posted: Wed Mar 18, 2009 5:45 pm
by Tazcrosblade_
i once rolled every one of my weapons (that i use) to a good enchantment, gave it to some1 else, who broke it on the first roll
its random, but you should get an average of like 3-4 rolls
Re: Development Poll: Artifacts
Posted: Thu Mar 19, 2009 12:00 pm
by Jon!
true, I did roll 3 rubbish then nrg then inf then it broke once. It seems to be random(ish)
I'm still stumped as to why I can't get druids to work on my PC, even when the mutator is on. I get stuff like monster tongue still. :( :( :(
Re: Development Poll: Artifacts
Posted: Thu Mar 19, 2009 2:04 pm
by DW_WailofSuicide
Jons Return wrote:I get stuff like monster tongue still. :( :( :(
Have you consulted your physician about this?
Re: Development Poll: Artifacts
Posted: Thu Mar 19, 2009 3:21 pm
by Jon!
lol xD
no I haven't, the queens spomtaneously popping up out of nowhere DOES help kill the enemies ^_^
Re: Development Poll: Artifacts
Posted: Fri Mar 20, 2009 2:32 pm
by -1PARA-Queenie
Karma wanted to murder me one night cause i got 16 rolls on a mwm on my WM :geek:
:queen:
Re: Development Poll: Artifacts
Posted: Tue Mar 24, 2009 3:02 am
by Frag_Fodder
Watty wrote:InflatableHero wrote:Why not give the WM's the Damage Sphere which is only double not triple right? and look into the ubercharge idea for Medics, lol ^^ if Medics had that it would be awesome and every class would have there own thing going on.. :P
UberCharge FTW!
When I was playing TF2 (very short time...steenkin Steam), it always made me laugh to see a medic following behind someone with the Uber Charge going...very effective in battle, but just cracked me up every time. I remember the first time I uber'd someone...I had no idea what I was doing and started running every which way ubering everyone in sight all the while the person who I was supposed to be ubering got wasted and cussed me out with the type of language that would make a sailor (or even Rocket Queen) blush. :compress: