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Re: Development Poll: MM Ability
Posted: Sat Mar 21, 2009 8:36 pm
by DW_ACY
Jons Return wrote:but having to get 50 Max ammo bonus may be over-the-top if you can only get lvl 1 and would never fill up on ammo. maybe reduce it to 10, as any high level medics wanting to get this new bonus (if it happens X fingers crossed xD) will otherwise need 7 levels to get it. That's a HELLUVA long time.
Uh... I think you having to save and get it is reasonable. You do it for everthing else, each class has to save and get it or buy it at the begining, reducing the requirment is not I think a good option. just deal with it. Buy the 50 ammo bonus and stop trying to make it a quick fix.
Re: Development Poll: MM Ability
Posted: Sun Mar 22, 2009 1:04 am
by Tazcrosblade_
resupply doesnt require the 50 ammo bonus anymore, at least on server 1
Re: Development Poll: MM Ability
Posted: Sun Mar 22, 2009 3:34 am
by Jon!
oh, so that's why my AM didn't need the MAB... I thought it was a glitch and was thinking about pointing it out if it went on. i DID get lvl 2 but the server crashed and I changed my mind and got more DB...
Re: Development Poll: MM Ability
Posted: Sun Mar 22, 2009 2:16 pm
by DW_Ant
Tazcrosblade_ wrote:resupply doesnt require the 50 ammo bonus anymore, at least on server 1
Yea I had to create like seven new characters over this pass week, and I did not have to buy any ammo bonus to get resupply, but it's best to get some ammo bonus so you don't run outta ammo in two seconds ;)
Re: Development Poll: MM Ability
Posted: Sun Mar 22, 2009 4:11 pm
by Marbles
[quote="D2Boss]
Yea I had to create like seven new characters over this pass week, and I did not have to buy any ammo bonus to get resupply, but it's best to get some ammo bonus so you don't run outta ammo in two seconds ;)[/quote]
why so many!!
I think we should at least have to wait until we reach a high level before we get resupply as medic. Like 150 or something around that area. So we have to work for it. Also when I play my medic I usually don't use just one weapon. I switch it around and keep going to weapon racks if I need my old weapon back.
Re: Development Poll: MM Ability
Posted: Sun Mar 22, 2009 7:41 pm
by DW_Ant
Marbles wrote:why so many!!
It's alittle complicated & exaggerated. Being away from my computer for Spring break, I have to create an account for my dad's computer.
Then my brother got a mac not too long ago & UT just got through the mail & well, I had to create test characters to figure out the controls & fix 'em. I tell you what, it's like learning a new language, and I'm happy I got my ol' computer back :D
Re: Development Poll: MM Ability
Posted: Sun Mar 22, 2009 8:25 pm
by DW_WailofSuicide
Jons Return wrote:oh, so that's why my AM didn't need the MAB... I thought it was a glitch and was thinking about pointing it out if it went on. i DID get lvl 2 but the server crashed and I changed my mind and got more DB...
It is a glitch. Fixed in next version.
Re: Development Poll: MM Ability
Posted: Mon Mar 23, 2009 1:49 am
by Frag_Fodder
How about creating an upper tier of unique abilities for higher level medics
like shield boost, shield of reflection, etc (I'm sure everyone can think of
cool new abilities...it's getting late for me to think of any plus the Nyquil
is kicking in) that players can buy with stat points.
When I say higher level I mean 250 / 300 / 350+. Always helps to have
things to shoot for and the higher level tier of abilities may keep some
people interested in playing their medics (or other classes) longer.
You don't wanna give out all the good Halloween candy out the first hour
or you won't have anyone coming around at the end of the night. :geek:
Fraggy
P.S. Oooo how bout automatic stat point reductions for excessive whining
in game...that would be a great addition as well. <whistles innocently>
Re: Development Poll: MM Ability
Posted: Mon Mar 23, 2009 1:57 am
by DW_Ant
Frag_Fodder wrote:P.S. Oooo how bout automatic stat point reductions for excessive whining
in game...that would be a great addition as well. <whistles innocently>
Whiner says, "Hey Why do I have -297 stat points??......It just dropped to a -302!! What's going on? I hate this game :sad2:
-307! Brilliant. Just Brilliant!
-312! That was a compliment! Why in the world do I lose points for complimenting sarcastically?
-317! What now I lose points for questioning?
-322! I'm just gonna shut up now so I don't lose any points.
-327! ::Grumbles::
-332!"
...
Hey he's finally quiet. This system works!!
Re: Development Poll: MM Ability
Posted: Mon Mar 23, 2009 2:23 am
by DW_WailofSuicide
Frag_Fodder wrote:How about creating an upper tier of unique abilities for higher level medics
like shield boost, shield of reflection, etc (I'm sure everyone can think of
cool new abilities...it's getting late for me to think of any plus the Nyquil
is kicking in) that players can buy with stat points.
When I say higher level I mean 250 / 300 / 350+. Always helps to have
things to shoot for and the higher level tier of abilities may keep some
people interested in playing their medics (or other classes) longer.
You don't wanna give out all the good Halloween candy out the first hour
or you won't have anyone coming around at the end of the night. :geek:
Fraggy
P.S. Oooo how bout automatic stat point reductions for excessive whining
in game...that would be a great addition as well. <whistles innocently>
I agree with you in concept, although I would point out that Monsters are in fact where the meat and potatoes of the Medic class is.
Personally I think some more drastic changes are in order, but there's only so much that I can do that doesn't involve pissing everyone off. Even adding stuff seems to piss people off these days.