Whoring of MP5?

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JulianKingOfNothing
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MageKnight wrote: ohhh so ure scared that ur "superweapon" might go....in this issue we dun need mp5 whorers like u anyway :spunch:

First of all, I don't whore my mp5, I combine it with other weapons, and I'm strong enough to go out on the field and fight, instead of staying in a corner. So why cant we use the medic mp5, when we go out fight, we take risks, so we can use it. But strange enough I see high level am cornered with a vorp shock. So Don't say Meds are the whores.

MageKnight wrote: why dun u try being wm or am for once?
And once again you are wrong. I am a Medic, Adren, Weapon. And on my really really low WM, sometimes I get a Vorp shock, and suprise suprise, Im second place.


So do you have any other arguements?
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MageKnight
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wait...if u get a globe and triple dmg and u start aiming only at titans with your ewc med MP5...the titan actually dies in less than 3 sec (this fact is based on another medic i saw recently on wave 12), provided u have decent accuracy. That way, u can easily sustain your globe more than enuff to go out there and tank. Its just as well almost an instakill weap, plus its inf. OMG i think this prob makes it the most powerful weap in the game, insane dmg, doesnt run out of ammo PLUS ability to heal. no other classes have this kind of benefits, even wm with their deemers are few time use and not hitscan anyway

Vorpal as ive already said gets lower exp as compared to a full mp5 onslaught (in a way gd balance as it is a tradeoff for getting instakill), plus its not INF!! (not without greatly increasing resupply and max ammo bonus anyway)

err 2nd place..thats quite vague. 1st place could be 10k while ure 4k or sumthing, or there are very few players in the server that time.

Also as quoted from Franky in the ewc msg board:
Lets review the inf medic gun who has a base damage of 10% (I think) or is it 20%, well i'm not sure but it's defenetly not 6% anymore :

Medic gun advantage :
1. it's infinite
2. You can use the triple damage on it
3. It's not harmfull to the user
4. It has healing property
5. It can become more powerfull with the EWC
6. Only need 10 adren to roll

Medic gun disadvantage :
1. Obviously... none

Now lets look at the strongest weapon where the triple damage can be use on. Those weapon are infinity, petrification, freezing and damage.

Infinity power : between -10 to +20%
petrification and freezing power : between 0 t0 +30%
Damage (in the next update) : between -20 to +40%

So here the compromise i'm willing to accept. Considering the EWC issue target the mp5 specificaly, that all medic gun are infinte and can be used with triple damage, I'm proposing this solution:

1. All medic gun should have a base damage of +10%.
2. All EWC can add 10% more dmg to medic gun up to a max of +40%
3. The medic mp5 should be cap at +20%, meaning only 1 EWC can be used on it
4. All other medic gun should be cap at +40%, meaning 3 EWC can be used on them

since the strongest guns range where YOU CAN USE THE TRIPLE are scale between 20-40% for the AM and WM classes, it's fair for a medic to have the same scaling.


sigh...just luv the days when ams crazily jump bout with their "old" lightning rod + triple dmg + trans and just like that slaughter every single monsters around...or the craziness of reloadable deemers for wm...if the ewc bug isnt fixed lets turn back all this bugs on to balance the game lmao!
Corky
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theres never been any complaint about the mp5 or medics until the introduction of the EWC to my knowledge. its not the mp5 or that medics are overpowered, its mainly the EWC. there has always been a good balance between classes in my experience. Either have the EWC toned down or scrap it all together.

:banghead: :banghead: :banghead: :banghead:
DW_Mobius wrote:Also, the number of kills with one weapon can't be considered an exploit. There is no rule stating you have to use x amount of weapons in a game.
http://clandw.org/forums/11/2248?start=10
Jon!
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amen to that. Don't touch the mp5, just the ewc.
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Seven_of_69
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The EWC should stay because it is useful for WMs to bump up their weapons. I've used EWCs countless times to take an energy link/flak from +1 to +2 and from +2 to +3, increase/max my vorpal shock or petri mp5, etc.

If the EWC needs medic specific tuning then so be it but hopefully it can be done without affecting the WM's ability to continue using it.
DW_Ant
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Seven_of_69 wrote:The EWC should stay because it is useful for WMs to bump up their weapons. I've used EWCs countless times to take an energy link/flak from +1 to +2 and from +2 to +3, increase/max my vorpal shock or petri mp5, etc.

If the EWC needs medic specific tuning then so be it but hopefully it can be done without affecting the WM's ability to continue using it.
It should be okay. The EWC has always been the same since it was released. The only difference that happened is when the Medic weapon's pluses improves damage drastically.

They won't be modifying the EWC, just the medic weapon's plus damage bonuses.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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MageKnight
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DW_Ant wrote:
Seven_of_69 wrote:The EWC should stay because it is useful for WMs to bump up their weapons. I've used EWCs countless times to take an energy link/flak from +1 to +2 and from +2 to +3, increase/max my vorpal shock or petri mp5, etc.

If the EWC needs medic specific tuning then so be it but hopefully it can be done without affecting the WM's ability to continue using it.
It should be okay. The EWC has always been the same since it was released. The only difference that happened is when the Medic weapon's pluses improves damage drastically.

They won't be modifying the EWC, just the medic weapon's plus damage bonuses.
hmm? can u be more specific?
Jon!
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Sounds to me like a plan to f****** nerf the medic again. I wish DWRPG was like BattleRPG... then I could change to one of the perfect classes nobody EVER complains about... you WMs and AMs have it SO easy... nobody ever complains about you. I will be spending a lot more time on MM III from now on I think.
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DW_Ant
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MageKnight wrote:hmm? can u be more specific?
Okay, the EWC never changed, it's simply the damage bonus to the weapons that changed.

I never bothered in memorizing any values here, but I'm throwing out some examples.
You know that if you get an inf weapon +1, there's like a +10% damage bonus (once again I'm just throwing out numbers)...
& when you max it, you now get a 40% damage bonus because it's now a plus 4.

Same with the Medic weapon.
Medics start their weapon around +3 I believe, and all the ewc does is to make it a plus 4. The damage gap between a plus 3 and a 4 is too large, and the medic weapon's damage bonus after the ewc needs to be turned down.

The EWC is innocent, it's simply the damage bonus on the medics' weapons.


Jon! wrote:Sounds to me like a plan to f****** nerf the medic again. I wish DWRPG was like BattleRPG... then I could change to one of the perfect classes nobody EVER complains about... you WMs and AMs have it SO easy... nobody ever complains about you. I will be spending a lot more time on MM III from now on I think.
Lets get one thing straight. The medic class was never nerfed down. It was simply juiced up in steroids in the pass few incidences.
I have a lvl 350 accumulated medic levels, and the medic was fine before the uber healing and before the EWC was even introduced.

There was a neat analogy I came across in the forums somewhere (don't remember where). They said something like MM is like a dog's play pen. You can throw stuff in there and mostly everyone will be happy, however you can't get something out of there without getting your hand bitten off.

Seeing that whenever a fix will upset many people, I guess folks are going to be more...reluctant to bring new things into our play pen.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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JulianKingOfNothing
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So put in other words, the medic mp5 will be useless without the ewc, since only the medic mp5 will be cut down.
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