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Re: New MM Maps!
Posted: Thu Oct 01, 2009 2:18 am
by KageOni[]
Yeah Okay ^^ Well I Think I'll Just Post The Link Here Aswell ^^
http://www.filefront.com/14630027/DM-St ... -EDIT.zip/
Hopefully It's An Improvement ^^
Enjoy, KageOni[]
Re: New MM Maps!
Posted: Thu Oct 01, 2009 3:19 am
by Seven_of_69
I'm not sure how it could be an improvement since I haven't seen it yet! :stongue: I'll look at it later today.
Re: New MM Maps!
Posted: Fri Oct 02, 2009 3:47 pm
by Seven_of_69
Storage House looks and plays great! :sbigsmile: It has a nice layout and offers several safe areas, at least for earlier waves, while hinting that later waves could be more challenging. I like the redeemer placement. My only suggestion is to add a lightning gun. If it's already there, I couldn't find it.
Re: New MM Maps!
Posted: Sat Oct 03, 2009 1:41 am
by KageOni[]
Thanks ^^
I Haven't Included A Lightning Gun, As I Used A Sniper Already ^^ I Guess I Could Add It If Many People Want ^^
KageOni[]
Re: New MM Maps!
Posted: Sat Oct 03, 2009 10:11 am
by DW_ACY
KageOni[] wrote:Thanks ^^
I Haven't Included A Lightning Gun, As I Used A Sniper Already ^^ I Guess I Could Add It If Many People Want ^^
KageOni[]
One thing you need to remember as a mapper is that your playing preferences as far as weapons are not necessarily everyone else. You think sniper is okay as far as the hitscan is concerned when others would never use it or prefer the LG. I always toss my sniper because I don't use them, I on the other hand will use an LG. Just a thought put both on the map that way people can choose.
Re: New MM Maps!
Posted: Sat Oct 03, 2009 12:00 pm
by KageOni[]
Okay Well Seeing As Some People Prefer The LG I Guess I'll Include It (Not Sure Where Tho :sthinking: )
KageOni[]
Re: New MM Maps!
Posted: Sun Oct 11, 2009 11:20 pm
by DW_KarmaKat
KageOni[] wrote:Okay Well Seeing As Some People Prefer The LG I Guess I'll Include It (Not Sure Where Tho :sthinking: )
KageOni[]
KageOni!
Have you updated your map with the LG? :cheers:
Ant and I playtested the last version a little bit last night. Nice work on adding in the pathnodes...monsters are spawning in all the right places now. ;) Everything looks quite ready to go on the server, we're just waiting for the final version.
KKat

Re: New MM Maps!
Posted: Sun Oct 11, 2009 11:33 pm
by DW_KarmaKat
And do you have a final version of Happy Monster Party?
I believe widening the narrow hall ways and fixing the collision on the jump pads were the main concerns in your last version.
Good work and I can see that you're improving your skills in UTEd with each new revision!
KKat

Re: New MM Maps!
Posted: Mon Oct 12, 2009 1:56 am
by KageOni[]
Ahh, I've Been Bit Busy With Coursework Lately, But Now My Exams Done With, I Shall Finish The Maps Off Today :ssmile:
KageOni[]
Re: New MM Maps!
Posted: Mon Oct 12, 2009 2:40 am
by KageOni[]
Okay, I Have Finished The Final Versions :sbigsmile:
HappyMonsterParty:
http://www.filefront.com/14706213/DM-Ha ... -Final.zip
StorageHouse:
http://www.filefront.com/14706217/DM-St ... -Final.zip
Hope You Like :)
KageOni[]