MyLevel problems... :sangry:
It seems that I add things to mylevel and then I build all and save the map. Then I close the editor and I look in staticmeshes>MyLevel. All the stuff I added before I closed it is gone and I really am annoyed. Is this a bug or are they just invisible? :swondering:
DM-DW'sStorageFaciity
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Unused assets in myLevel are removed when you close the level & editor. To prevent this, actually place something you myleveled in the level somewhere.
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
-
- 1337 Haxor
- Posts: 179
- Joined: Sat Aug 01, 2009 7:35 pm
- Location: Ithaca, NY
But it is used, and it still deletes
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
Ok, first things first.
If you are just copying and pasting custom meshes, most of the time they don't work.
My editor does exactelly the same.
I tried to copy a static mesh that I converted in a previous map, and although the original was a default mesh, from the moment you put it into myLevel package it becomes custom.
So the mesh didn't show in my other map.
Therefore, sometimes the process of copying and pasting just simply does not work.
Here's what you do, since you stated that you already have the packages in your ut2004 folder, you have to open the static meshes browswer, and open a custom package.
Once you have placed the mesh in your map, right click it, highlight convert, and select to static mesh.
A dialog box should come up, and fill in the required fields with the following:
Package = myLevel
group = static meshes
name = (whatever you want)
Very important:
Check your myLevel for the way it's writen, sometimes custom items wont save into your myLevel if you're spelling it wrong.
These are the possible ways it's writen: mylevel, MyLevel, Mylevel, myLevel.
Check which one you have, and save custom items with the exact same as your myLevel.
The other thing you have to know is that you can't save custom meshes with spaces between words, so instead of naming something custom mesh, you have to type CustomMesh.
There are a couple of things you may be missing or forgetting to do.
After you placed any static meshes, textures, etc... along with any major changes, allways remember to rebuild your map by clicking rebuild all.
I know this may sound silly, but you are provabley not saving your progress, and therfore the editor wont save any changes for you.
Everytime you exit the editor, or change map, it should prompt you to save.
Try all that, and let us know.
If you are just copying and pasting custom meshes, most of the time they don't work.
My editor does exactelly the same.
I tried to copy a static mesh that I converted in a previous map, and although the original was a default mesh, from the moment you put it into myLevel package it becomes custom.
So the mesh didn't show in my other map.
Therefore, sometimes the process of copying and pasting just simply does not work.
Here's what you do, since you stated that you already have the packages in your ut2004 folder, you have to open the static meshes browswer, and open a custom package.
Once you have placed the mesh in your map, right click it, highlight convert, and select to static mesh.
A dialog box should come up, and fill in the required fields with the following:
Package = myLevel
group = static meshes
name = (whatever you want)
Very important:
Check your myLevel for the way it's writen, sometimes custom items wont save into your myLevel if you're spelling it wrong.
These are the possible ways it's writen: mylevel, MyLevel, Mylevel, myLevel.
Check which one you have, and save custom items with the exact same as your myLevel.
The other thing you have to know is that you can't save custom meshes with spaces between words, so instead of naming something custom mesh, you have to type CustomMesh.
There are a couple of things you may be missing or forgetting to do.
After you placed any static meshes, textures, etc... along with any major changes, allways remember to rebuild your map by clicking rebuild all.
I know this may sound silly, but you are provabley not saving your progress, and therfore the editor wont save any changes for you.
Everytime you exit the editor, or change map, it should prompt you to save.
Try all that, and let us know.
Simple Process to replace external packages with mylevel packages.
I'm assuming you've successfully made an exact duplicate (size, rotation, and texturing between the old mesh and the mylevel meshes)
Select one static mesh from mylevel through the static mesh browser.
Go to your map. Select any copy of that static mesh existing in your map.
Right click that mesh go to select ---> Matching static meshes.
Now that all of the old static meshes of that mesh is selected, open their properties
Go to display ---> static mesh
Hit use...the text field should change to: mylevel'..something here....'
Now repeat this process until you've successfully replaced all old external static meshes with the mylevel static meshes
Replacing old textures with myleveled textures shouldn't be a problem since the texture comes with a replace tool.
I'm assuming you've successfully made an exact duplicate (size, rotation, and texturing between the old mesh and the mylevel meshes)
Select one static mesh from mylevel through the static mesh browser.
Go to your map. Select any copy of that static mesh existing in your map.
Right click that mesh go to select ---> Matching static meshes.
Now that all of the old static meshes of that mesh is selected, open their properties
Go to display ---> static mesh
Hit use...the text field should change to: mylevel'..something here....'
Now repeat this process until you've successfully replaced all old external static meshes with the mylevel static meshes
Replacing old textures with myleveled textures shouldn't be a problem since the texture comes with a replace tool.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 179
- Joined: Sat Aug 01, 2009 7:35 pm
- Location: Ithaca, NY
Ant, you are just plain brilliant.
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
What rule would you use to make a mover activate on a designated wave?DW_Ant wrote:Sound triggers are buggy online. I would just use a scripted trigger. You can find a scripted trigger in the actor class browser ---> keypoint ---> AIScript ---> Scripted Trigger
Then you create your sequence of actions in the scripted trigger's properties in the AI script category.
As for the sequence of actions, it's fairly simple.
[0] Wait for Event
-InvWave# (assuming you know how the wave events work)
[1] You got two options here...
PlayLocalSound which will play sound on a global scale where everyone can hear it on a normal volume.
-or-
PlaySound that will play the sound, but providing you a few additional options (sound volume, radius, pitch, occlusions, etc...)
-
- 1337 Haxor
- Posts: 179
- Joined: Sat Aug 01, 2009 7:35 pm
- Location: Ithaca, NY
-InvWave#
As I believe..
As I believe..
-
- 1337 Haxor
- Posts: 179
- Joined: Sat Aug 01, 2009 7:35 pm
- Location: Ithaca, NY
Ok, I finished this map, and I'm sure of it. So here's the spec's;
4 colored sides, one green, one red, one blue, and one yellow. :colors:
A bunch of crates are stored and packed into Liandri's Storage Facility and DW got one room for storage.
There are about 9 crates inside, each has a wonderful setup for fighting the monsters and some secret rooms for those sneaky ones.
The secret consists of a bunch of rooms, and one overlooks the exploring ones, and has a trick inside it. There's some reserved crates for DW>Ant, and DW>ToxicWaste.
Ants place has 2 volvo's, a dodge, and 2 motercycles :sbigsmile: and a bunch of translocators and redeemers(you can't steal them.)
Toxic's place has a bunch of oil drums and a bio rifle(you can't steal that either)
So enjoy and I hopefully think that it will work this time. DoWnload :)
4 colored sides, one green, one red, one blue, and one yellow. :colors:
A bunch of crates are stored and packed into Liandri's Storage Facility and DW got one room for storage.
There are about 9 crates inside, each has a wonderful setup for fighting the monsters and some secret rooms for those sneaky ones.
The secret consists of a bunch of rooms, and one overlooks the exploring ones, and has a trick inside it. There's some reserved crates for DW>Ant, and DW>ToxicWaste.
Ants place has 2 volvo's, a dodge, and 2 motercycles :sbigsmile: and a bunch of translocators and redeemers(you can't steal them.)
Toxic's place has a bunch of oil drums and a bio rifle(you can't steal that either)
So enjoy and I hopefully think that it will work this time. DoWnload :)