I would be willing to bet it is the physics engine.
When you run the aegis physics demo it litterally eats all of my CPU to bounce some ball into some bricks.
UT3 Requirements
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- 1337 Haxor
- Posts: 171
- Joined: Tue Aug 28, 2007 11:00 pm
Here is something to throw ya for a loop. My P4 2.6 single core is using 65%...I just cant really play because of my aging X700 card. Only 15 fpsToxicWaste wrote:I think we are all missing something somehow. There's no way it should be taking 60% of 4 cores.kryphos wrote:UT3 seems to be made for multithreading. I checked on my Quad 6600 and it looks like load is shared evenly. I get to an average of 60% on all 4 cores, while I was doing VCTF. Less on DM.ToxicWaste wrote:Who called it baby! (I was pretty close)
:headbang: :headbang: :headbang:
What these specs tell me is that the main game thread is still doing the bulk of the work, and you probably will not get away with a low clocked dual core (i.e. 1.6 or 1.8). And from a client perspective, a quad core is useless unless you are running a bunch of stuff in the background.
Looks like I will be able to get by on my machine for a while.
As for the server...well that's another story altogether.
But now, I am finially getting excited :cheers:
Rich (TW)
That would imply that this thing couldn't possibly work well at all on a single core CPU.
Also, I see 100% utilization on both of my cores (AMD 165) which doesn't seem quite right.
Rich (TW)