UT3 Requirements

UT3 should be coming soon with a new gametype, improved vehicles, and MORE PLAYERS! Death Warrant will be there with hardware to spare!
zeus
1337 Haxor
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Joined: Wed May 03, 2006 11:00 pm
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I would be willing to bet it is the physics engine.

When you run the aegis physics demo it litterally eats all of my CPU to bounce some ball into some bricks.
mersenary aka MinisterofDeath
1337 Haxor
Posts: 171
Joined: Tue Aug 28, 2007 11:00 pm

ToxicWaste wrote:
kryphos wrote:
ToxicWaste wrote:Who called it baby! (I was pretty close)

:headbang: :headbang: :headbang:

What these specs tell me is that the main game thread is still doing the bulk of the work, and you probably will not get away with a low clocked dual core (i.e. 1.6 or 1.8). And from a client perspective, a quad core is useless unless you are running a bunch of stuff in the background.

Looks like I will be able to get by on my machine for a while.

As for the server...well that's another story altogether.

But now, I am finially getting excited :cheers:

Rich (TW)
UT3 seems to be made for multithreading. I checked on my Quad 6600 and it looks like load is shared evenly. I get to an average of 60% on all 4 cores, while I was doing VCTF. Less on DM.
I think we are all missing something somehow. There's no way it should be taking 60% of 4 cores.

That would imply that this thing couldn't possibly work well at all on a single core CPU.

Also, I see 100% utilization on both of my cores (AMD 165) which doesn't seem quite right.

Rich (TW)
Here is something to throw ya for a loop. My P4 2.6 single core is using 65%...I just cant really play because of my aging X700 card. Only 15 fps
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