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Re: Another problem with loaded weps

Posted: Mon Nov 23, 2009 7:33 pm
by DW_WailofSuicide
Scumsberg wrote:The description of level 5 loaded weapons says "You receive all positive magical weapons." This is not the case currently. Sometimes I can spawn with 3 or more plain weapons, though that's rare and usually (but not always) on my first spawn upon joining.

It's not a huge deal but it is kind of sucky for WMs since we don't have the luxury of infinitely rolling and plussing our weapons. Would be nice to see the skill work correctly. It costs 100 points after all. :P
But it is working correctly, you are just getting +0 Damage and +0 Protection weapons. +0 is a perfectly legitimate value for a "positive" weapon to have (Infinite +0 is pretty much all you need, for example).

Re: Another problem with loaded weps

Posted: Mon Nov 23, 2009 8:36 pm
by Scumsberg
Wouldn't 0 be neutral, not positive? I don't mean I'm spawning with something like "linkgun of infinity." I'm spawning with "linkgun" and "minigun."

Loaded weps does say positive AND magical, and a plain (neutral, +0) with no suffix isn't positive or magical. :P

If it were some kind of limitation in the code/engine I'd understand what you're saying, but right now, given the description of Loaded Weapons level 5, it doesn't make a lot of sense to me.

I appreciate the responses, though. Thanks.

Re: Another problem with loaded weps

Posted: Mon Nov 23, 2009 8:57 pm
by DW_Ant
Yea you're right. The description of level 5 loaded weapons could be misguiding.

Maybe we should change the description to "...with a slight chance of spawning with neutral weapons." to fix this confusion.

I honestly could care less if I spawn with a neutral weapon once in every three spawns. I got 8-10 other weapons in my arsenal I could use. I could always use a mwm. If I'm really desperate, I can ask for an am to roll me a weapon. If no one wants to help me, and I'm really angry about my neutral weapon, then I'll play a different class <-----never got to this point before.

I think Acy is right in his previous post. I believe this was corrected before, but then a few more problems arrived. I could be confusing this bug with another conflict, but when this was fixed, the weapons will roll themselves at random periods. Once again I could be wrong with this minor history lesson.

But still.....I don't think this whole neutral weapon things is such a big problem. At least we don't spawn with neutral mp5 all the time ;)

Re: Another problem with loaded weps

Posted: Mon Nov 23, 2009 9:28 pm
by DW_WailofSuicide
Scumsberg wrote:Wouldn't 0 be neutral, not positive? I don't mean I'm spawning with something like "linkgun of infinity." I'm spawning with "linkgun" and "minigun."

Loaded weps does say positive AND magical, and a plain (neutral, +0) with no suffix isn't positive or magical. :P

If it were some kind of limitation in the code/engine I'd understand what you're saying, but right now, given the description of Loaded Weapons level 5, it doesn't make a lot of sense to me.

I appreciate the responses, though. Thanks.
It doesn't say positive and magical, it says "positive magical weapon." +0 is a valid positive for some magic weapon types (just not old Damage and Protection).

Re: Another problem with loaded weps

Posted: Mon Nov 23, 2009 11:09 pm
by juice
ok, well, if we can't agree on the semantics of neutral/positive/magical, then we can agree on the intent of loaded weapons to give magical weapons. let's put aside the semantics of the weapon modifier, and say that the idea was to replace (at level 5) all normal weapons (with which a damage +0 modifier can be considered equivalent) with all magical weapons.

realistically speaking, if loaded weapons is not doing this, then its not doing what it was intended in doing. let us remember that loaded weapons is one of the few advantages the weapon master gets to stratify it from the other classes. in such cases as a +0 damage modifier in which NO BONUS IS CONFERRED (this is important), it can easily be shown that this advantage is lost on random weapons.

this isn't really a big issue, but it seems like the bonus from not spawning with a +0 damage (as in, we'd still spawn with +1's which is a mere 10% increase) would not be a gamebreaking change and would simply get rid of silly non bonus conferring weapons that we are given even after a hundred points into a skill.

Re: Another problem with loaded weps

Posted: Mon Nov 23, 2009 11:58 pm
by DW_FrankyTheFly
Description of Loaded Artifact: "You spawn with ALL the artifacts.... it says ALL!"

Do the Adrenaline Master spawn with an EWC, an inf Maker, a Resupply Prism, a Fiendish Relic or a summon charm... NO!

Do you see someone complaining about it... NO!

Should it be modified to match the description... NO!

For God Sake, I beg you.... let it go. It's just a game, can't u just enjoy it insted of just focusing on a inconvenient that is, let's say it, ridiculously tiny, compared to all the others good stuff that have been installed on these past few years.

Re: Another problem with loaded weps

Posted: Tue Nov 24, 2009 2:25 am
by juice
DW_FrankyTheFly wrote:Description of Loaded Artifact: "You spawn with ALL the artifacts.... it says ALL!"

Do the Adrenaline Master spawn with an EWC, an inf Maker, a Resupply Prism, a Fiendish Relic or a summon charm... NO!

Do you see someone complaining about it... NO!

Should it be modified to match the description... NO!

For God Sake, I beg you.... let it go. It's just a game, can't u just enjoy it insted of just focusing on a inconvenient that is, let's say it, ridiculously tiny, compared to all the others good stuff that have been installed on these past few years.
if you're about to say that a modifying loaded weapons so that we don't spawn with a normal weapon (which is what damage +0 technically is, whether in code its magical or not) is an unfair advantage that is comparable to AM's not having every single artifact added to their already large repitoire of artifacts, then i don't see much hope in you.

but honestly, if my posts are getting on your nerves, then please just ignore them. i'm frankly tired of seeing you flame people with perfectly legitimate design discussion just because you feel that DWRPG should never change. i'm going to stop responding to you in these threads when its obvious that i, and some others, are met with such hostility in simply trying to provoke discussion on how some aspects of DWRPG could possibly be improved. if you need anything else from me, use a private message, because im certainly not going to play your game of posting angrily until the other person gives up.

Re: Another problem with loaded weps

Posted: Tue Nov 24, 2009 9:10 am
by krneki
juice wrote:
but honestly, if my posts are getting on your nerves, then please just ignore them. i'm frankly tired of seeing you flame people with perfectly legitimate design discussion just because you feel that DWRPG should never change. i'm going to stop responding to you in these threads when its obvious that i, and some others, are met with such hostility in simply trying to provoke discussion on how some aspects of DWRPG could possibly be improved. if you need anything else from me, use a private message, because im certainly not going to play your game of posting angrily until the other person gives up.
EXACTLY

And those "+0 damage" weapons are a sh!t
Where the hell is the real damage weapon!?

Re: Another problem with loaded weps

Posted: Tue Nov 24, 2009 12:53 pm
by warhead2
gee i hope i'm not pouring gas on a flame here, but zero is neither positive nor negative. i thought that was a fact.

so when i read that i get all positive magical, i am expecting +1 or more. simple as that.

honesty and personally, i'm okay with getting +0 once in a while and can deal with it, but i'll have to agree with the others that say that +0 isn't according to the description of the stat. "non negative magical" is what we are currently getting. heck i'm glad i'm not getting cursed stuff at least :sevilgrin: .

i also agree with the others that say that the whole point of loaded weapons is to get something +1 or more. so please consider this if it can be easily done. if you choose not to, thanks anyway, you won't find me crying about it, and thanks for a great server with tons of awsome feature, and really appreciate your hard work, you are so cool for doing this dwinvasion mod. believe me i am a ut mod coder too i know what it's like. i know it's been a long hard road doing this mod and you hear complaints and "i want this and that" but just let me say what you have done is appreciated and we are having a blast of a good time. thanks and peace :scool:

Re: Another problem with loaded weps

Posted: Tue Nov 24, 2009 8:59 pm
by DW_FrankyTheFly
Yeah I guess ur right Warhead, I'm just to appalled to be objective I suppose.

I'm glab you understand the difference between plain and damage +0 and that you feel ok with them. Me too I would prefer all weapons starting at +1 for Loaded Wep lvl 5 but I just dont think it's a matter of life and death like others, I guess this is what I was trying to demonstrate with all my attemp.

Anyway I'm just going to leave this thread, I just don't see the point continuing. Sorry if I hurt anyonne feeling, that wasn't my intention.