thats exactly what i was talking about.
if you gave WM's 500 more levels of vampirism making them laugh at how much of a joke the globe is...for franky to spend his thousands of saved up points on, we wont hear "it's ridiculous that we have soooo much vamp and medics and adren dont have anything" out of him.
Let me refresh your memory there buddy : The overpowered petrification modifier that occurd seceral month ago was concerning the AM and WM classes and I was totally raging AGAINS IT. I even made a forum post to denonce it.
I gotta agree with Nightmorph, Cheap n Jinx. Its about time medics were able to use something decent that gives them the chance to actually be able to play and kill things instead of hiding in a corner healing people for near enough no xp. Franky i dont see how you can complain about this when you have never even played a medic character ON DW SERVERS not any other servers not any "old school" servers DW SERVERS, to me it makes all of your arguments totally baseless and unfounded.
I've played Medic in a server simmilar to UI and Monster Mash called GGA, in this server my medic was level 362 and I was the top scorer over all other players no matter the class or the level. In GGA they was no mp5, the inf medic gun was only 6% max damage and yet I was still number 1 because I'm competitive and I did enaugh TAM or DM to have the correct aim. And BTW I never complained about my 6% gun.
So I'm ready for a balance compromise, I admit that 6% for a medic gun is weak, but frankly 20% max on a medic gun is on my opinion a fair deal becuase it's equivalent to a real infinite +4 witch is 5% more dmg/+. And yes I agree to put damage back to 10% more dmg/+, 20% + triple is too much powerfull.
For me it's quite simple, if the inf medic gun is not cap at 20% i'm outta here because I won't play in an unbalance server.