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Re: DM-Elimination-Chamber
Posted: Thu Jan 21, 2010 4:05 am
by DW_Ant
Beta II seems fine. Sounds good, flow is good.
We think it's good enough for the servers.
Do you want us to wait for beta III?
Re: DM-Elimination-Chamber
Posted: Thu Jan 21, 2010 5:15 pm
by DW_KarmaKat
I have Beta2 ready to go live on the servers. Unless you want to make any further changes it'll be up on Friday night.
KKat

Re: DM-Elimination-Chamber
Posted: Fri Jan 22, 2010 9:09 am
by DW_Apok@lypse
Thanks you all for everything :cheers: :cheers: :cheers: ,
I agree too. I think beta 2 is better for servers.
Later i will make a beta3.
Apo :sbigsmile:
Re: DM-Elimination-Chamber
Posted: Fri Jan 22, 2010 10:42 pm
by DW_KarmaKat
Okay! I put Beta 2 into the map rotation. Should be voteable a little later tonight. :D
KKat

Re: DM-Elimination-Chamber
Posted: Sat Feb 13, 2010 9:53 pm
by DW_Apok@lypse
I wanna say again Thank you very much for helping and testing :ssmile: .
I play a few times DM-Elimination-Chamber-beta2 and there a some things that i gonna fix soon :sgiggle: :
- Miniboss spawns at wave 8 instead of wave 9
- I will add a new mover on map
- And i will change something at wave 16
Then DM-Elimination-Chamber-beta3 will be ready!
Download link coming soon....
Apo :sbigsmile:
Re: DM-Elimination-Chamber
Posted: Sun Feb 14, 2010 4:37 pm
by DW_Apok@lypse
First of all i wanna sorry about the glitches in map
(for example Lucifer spawn in center and players have lost). :ssad:
Here is a update of DM-Elimination-Chamber-beta3.
DM-Elimination-Chamber-beta3
This time the path notes are on right place and adrenaline in center is gone because the monster spawning in center (because glitch).
In addition i have build a new mover (wave 14) :sgiggle: .
Thank you very much
Best regards
Apo :sbigsmile:
Re: DM-Elimination-Chamber
Posted: Sun Feb 21, 2010 6:26 pm
by Blood Asp
This map NEEDS fixing seriously, i have been playing it on the server, and its unplayable, from wave 1 theres extreme lag (crappy FPS rates) and because of it alot of the time people are dying for completely no reason at all *because of fps being so low some monsters act invisible*.
When i was playing today even in low waves the channels were getting as high as 400-500 which is really bad for low waves... so please DO something about the map... because it simply isnt playable.
And before people start getting dicky about stuff, my PC Isnt too useless to handle it, i can run almost any game with full graphics and have no lag, it is DEFINATELY the map, or server.
Re: DM-Elimination-Chamber
Posted: Sun Feb 21, 2010 6:46 pm
by DW_Ant
I think you may be getting this map confused with another. This map plays very well. My computer loves it since I'm above my average frame rates, and channel counts are below 150 average.
By the way Apo, the most recent version did not fix the luci glitch. If you don't have a plan B, I have some ideas what you could do to fix that ;)
Re: DM-Elimination-Chamber
Posted: Sun Feb 21, 2010 7:31 pm
by Blood Asp
No ant it IS this map, and for sure its the map, i was lagging like hell playing this map because of the fps and high channels it was kicking out, then map switched to DM-BluePrint, and its fine, no problems at all, running like normal, so its 100% DM-Elimination-Chamber thats doing it, also when luci got there he was shooting invisible flames again...
Re: DM-Elimination-Chamber
Posted: Sun Feb 21, 2010 8:22 pm
by DW_Ant
It's not the server. I have trouble imagining a small map like that will have high channel counts. Very few triggers, volumes, and a couple movers (estimating about 50 movers). It's also a really small map so projectile life span should be very short.
I don't recall others having problems where they die because of lag or low frame rates. The map doesn't have any significant details or questionable custom actors that needs to be revised.
It must be something in the map your computer can't handle. Maybe it could be the projectors or custom textures you can't render. Is there any other map that lags your computer so maybe we can find a common problem?
Can't fix something that we don't know what may be causing it. Next time, type in stat all in console so you know exactly what you are rendering and exactly what could be causing the poor performance.