Re: This is so ridiculous...
Posted: Sun Nov 04, 2012 4:37 pm
NOpe! No points here for you to steal!Corky wrote:did someone say POINTS
/endtension
NOpe! No points here for you to steal!Corky wrote:did someone say POINTS
/endtension
I just wanted to say i agree with Franky on that one. I too see it as contradictory that on a group of servers where team play is encouraged that we have this feature which encourages teamates to kill one another.DW_FrankyTheFly wrote: the problem is that we are referring to other player (at least I do) has "teammates" when it is possible to kill them using player monster. Isn't that kind of contradictory? I mean, in the end, we always come back to the root of the same problem that have been bugging me for so long, "the damn player monsters" that, in my opinion, should not be "against" the humain players, but should be either friendly or doing the isolated combat thing.
warhead2 wrote:I just wanted to say i agree with Franky on that one. I too see it as contradictory that on a group of servers where team play is encouraged that we have this feature which encourages teamates to kill one another.
the addition of reclamation coins do help a lot now and make this more tolerable, but if it's found that a feature must be made tolerable than to me that says the feature should be considered for removal. even with the coins it is still contradictory in my opinion and i would prefer that non friendly pm's be removed. granted because of the coins i will use the feature more now. who knows maybe it would grow on me but so far, no, but i will keep an open mind seeing as how you are trying to make it work. the friendly pm thing i think is uber cool however and thanks for that addition, and there are other ways to make that available without the need to turn on one's teammates. everybody could get a coin at match startup, coins could be rewarded for certain feats, etc etc. even dedicate pm's could be friendly. thanks for your consideration.
This is a big big thing I disagree with you on. I think that PMs often do the exact opposite of what you say.Enhances game difficulty when more players die: When more players die, there is less obligation to rush the map. The survivors will go slower and slower since all of the pickups, exp, and time they can keep for themselves. Having human tactical monsters roaming around the map, the option to go slow is often eliminated because the hostile player monsters will often strike from places where they are most vulnerable. The survivors should not spend minutes waiting for a health or ammo pickups to respawn. Survivors should not move slow as a turtle. There are dead players waiting to get back in the game. The alternative was to greatly amplify the monster attributes based on the percent dead. Not only resistances are pierced, but monsters have extra damage, extra health, lower score (less exp), greater speed, etc... Something sufficient enough where a rank 4 Paladin (tank build) will not be able to survive. But that wont completely resolve the issue. Since the survivors will find ways to get the AI monsters stuck, or find a safe spot in the map. I'd figured the player monsters are the better way to go since the game is still beatable even with 95% piercing damage, and hostile player monsters encourage a much faster pace (strives the attackers to keep moving).
lol, thank you for bringing me back into the conversation. :sclapping:SomethingToSay wrote: Thwart coming after ME for that, saying 'oh stop being negative you're being so anti-team' blah blah? Uh... WHAT?
So you're mad because the paladin won't pick up your adren, or the berserk decides to pick it up instead because the paladin won't pick it up?SomethingToSay wrote: I was support playing with a paladin and a berserk, I keep making adren for the paladin and putting it literally right next to him, but he doesn't pick it up. Then the berserk comes back and picks it up for booster. Even after I explicitly say Im giving the paladin adren to do health it continues... ffs
The true idea of charity is to voluntarily give help to those in need without having the motivation or intention of obtaining any reward in return. So being charitable probably isn't the best word to describe your situation. I assume when you say "trying to help the team", and when you die as a consequence, what you're really saying is you died because you could not get health in return for your adrenaline? Otherwise I don't see the connection that you died for trying to help the team. Rather it is more like you're trying to help yourself, but since you didn't get anything out of helping your teammates, then you see no point in being generous. You scratch my back, I scratch yours? I don't blame you. Just nitpicking here to show you the holes in your argument.SomethingToSay wrote:So then, of course, to reward me for being charitable and trying to help the team, I die. :|
me who hardly even plays on a regular basis so I can take notice that you're even on ME.SomethingToSay wrote:And of course, this is the thing. If I sit here and say 'wtf is this, I'm trying to be a team player and help the team, and I'm getting screwed over for it', and I say why is 'such and such' being such a ... and anti-team player, then I get people like