Map Project

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superchav
1337 Haxor
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Oh and yes, we know that there is a high possibility that wraith will modify it a bit when it is sent to him . he is the overall decision but we will make sure it is perfect and in no need of adjustment. And who knows, wraith might add his own lil touch or room:).
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DW_Ant
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LOL I'll love to see Wraith add his room :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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superchav
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Me 2 lol, well i think its just gonna be us 4 for this one, maybe if we do a 2nd one others will join in.
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DW_Ant
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4? I thought it was 5.
I thought it was:
Chavez
Draco
Reload
Shards
& Me
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

i didnt include myself :)
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DW_Ant
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Dang it's tougher than I expected.

I always sketch my map's design before building it. My room keeps turning out into a small sized map. I gotta keep in mind that I'm just building one room & nothing more.

::Throws out the sheet a paper & tries again::
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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40_Shards
1337 Haxor
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Location: Sunspire

D2Boss wrote:I always sketch my map's design before building it.
So how long did it take for Xenomorph? :cyclopsani:

And btw, importing... I mean, uh, creating... my weapon proved to be a lot harder than expected O_O. At least it's an excuse to leave it for now.
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I love the smell of UnrealEd crashing in the morning.
DW_Ant
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Location: North Carolina

40_Shards wrote:
D2Boss wrote:I always sketch my map's design before building it.
So how long did it take for Xenomorph? :cyclopsani:
It took slightly over a month of planning. I was building Desert Cliffs at the time, I was balancing thing out, working on the assault script, patching up potential bugs with their solutions, grabbing inspiring images from the web, & finding ways to motivate players to continue exploring. Got into lotta discussions with my brother, and we think this is the best solution.

Then of course after Desert Cliffs was done, I started Xenomorph. Building the thing took another month & I'm proud of it :D
40_Shards wrote:And btw, importing... I mean, uh, creating... my weapon proved to be a lot harder than expected O_O. At least it's an excuse to leave it for now.
I'll agree on that. It's not my place in deciding what should go & what should stay, but I think that there shouldn't be any loony weapons. This map is already unique enough that we don't need much more to make it more different. Save the custom weapons & pickups for maps that doesn't have this vantage/potential so the other maps can just be creative as this one :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

D2Boss wrote:It took slightly over a month of planning. I was building Desert Cliffs at the time, I was balancing thing out, working on the assault script, patching up potential bugs with their solutions, grabbing inspiring images from the web, & finding ways to motivate players to continue exploring. Got into lotta discussions with my brother, and we think this is the best solution.

Then of course after Desert Cliffs was done, I started Xenomorph. Building the thing took another month & I'm proud of it :D
Gosh. Didn't realise you built Desert Cliffs either.
D2Boss wrote:It's not my place in deciding what should go & what should stay, but I think that there shouldn't be any loony weapons.
I wouldn't call it loony...

I could drop a pretty obvious hint here, but I'll keep it a secret :P
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I love the smell of UnrealEd crashing in the morning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

40_Shards wrote:I wouldn't call it loony...

I could drop a pretty obvious hint here, but I'll keep it a secret :P
I'm sorry for calling your weap that. I just played a internet game that had a gun that shoots Pacman lol.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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