Page 6 of 7
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 1:49 pm
by Seintz
Marius wrote:InflatableHero wrote:If you have 2 weapons and max resupply (depending on what weapon it is) you don't have to change to reload, which doesn't work now anyway.. Mine, Shock and Flak are infinite with 2 because resupply's effect is doubled.. any slow-ish firing weapon will be. I'm guessing the reloading method was changed mainly because of mp5 abuse (petrification) which if I'm correct doesn't exist anymore either.
This makes me sad :'(
Especially when a bad mine kills me and I end up spawning with a normal MP5 instead.
People should be responsible enough to not abuse the system just to get one specific weapon.
And also, even if you have one weapon, with a higher ammo bonus they will become Inf with Resupply. Since Resupply is 1/2/3/4% (or is it 3 levels?) of your max ammo every time, if you have 100% max ammo bonus then it will be "like" 2/4/6/8%, 200%, double it again, etc. One thing I would like to know from the higher level players is if an MP5 ever becomes "inf" or close to it with a maxed ammo bonus? Would be nice to know, perhaps something to put on the wiki.
[shamelessplug] No smoke [/shamelessplug]
with max ammo u havent inf ammo! i ran easily out of ammo with my am when im playing with 2 weaps its not so fast but still to fast
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 2:11 pm
by Marius
Well..
Max ammo is 599% (?? afaik ??)
So you have 699% total ammo.
Resupply gives 1/2/3/4% of your max ammo.
4 per hundred, 7 hundreds, 28% of "normal" max ammo every 3 seconds.
(if it is only 3)
3 per hundred, 7 hundreds, so 21% of "normal" max ammo each 3 seconds.
Very few weapons can deplete this kind of regeneration. Link, MP5, and Minigun (oh and the bio rifle :( ) are al that come to mind right now.
You should still have inf regen on rockets, flak, mines, shock, sniper, lightning, and others. (Can't think of all the weps right now)
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 2:36 pm
by InflatableHero
Marius wrote:Well..
Max ammo is 599% (?? afaik ??)
So you have 699% total ammo.
Resupply gives 1/2/3/4% of your max ammo.
4 per hundred, 7 hundreds, 28% of "normal" max ammo every 3 seconds.
(if it is only 3)
3 per hundred, 7 hundreds, so 21% of "normal" max ammo each 3 seconds.
O.o
btw MP5 is the only gun I don't get a 2nd one of with recall, bug or working as intended? I don't know. Also I have 350 ammo bonus and I'm happy with my regen rate, not being able to reload a weapon with a 2nd one being an infinite makes people use more than just one weapon which in my eyes is a good thing. There are plenty of guns to use so explore them all :P
Marius wrote:Especially when a bad mine kills me and I end up spawning with a normal MP5 instead.
Recall bug? not all of the time, but it's happened a few where I die and don't get the weapon back I was holding.
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 2:45 pm
by Tazcrosblade_
i dont like the recall thing with the mp5, i know what you mean by abusing it, but i really hate it when i have a less than good mp5, (mana sheild, ect) that i want to get rid of, but because i die using it, im still stuck with it
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 2:57 pm
by InflatableHero
Tazcrosblade_ wrote:i dont like the recall thing with the mp5, i know what you mean by abusing it, but i really hate it when i have a less than good mp5, (mana sheild, ect) that i want to get rid of, but because i die using it, im still stuck with it
There is a way around this if your a WM.. maybe a bug I'm not sure, most likely is though. Toss your MP5 and you will randomly get another one.. I'm not sure what triggers this yet but it happens 90% of the time when a wave is starting and if you do not have an MP5 you get one and it has a different magic type on it. This has worked for some time actually, before the Infinite nerf o.O
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 3:08 pm
by Skyline
Marius wrote:Well..
Max ammo is 599% (?? afaik ??)
So you have 699% total ammo.
Resupply gives 1/2/3/4% of your max ammo.
4 per hundred, 7 hundreds, 28% of "normal" max ammo every 3 seconds.
(if it is only 3)
3 per hundred, 7 hundreds, so 21% of "normal" max ammo each 3 seconds.
Very few weapons can deplete this kind of regeneration. Link, MP5, and Minigun (oh and the bio rifle :( ) are al that come to mind right now.
You should still have inf regen on rockets, flak, mines, shock, sniper, lightning, and others. (Can't think of all the weps right now)
Nope:
Status_AmmoRegenerationInv wrote:
//For weapons with less than 100 MaxAmmo, we can just add 1 ammo per Charge
if (W.AmmoClass[0].default.MaxAmmo <= 100)
W.AddAmmo(Charge,0);
//For weapons with more than 100 MaxAmmo, add Charge% ammo
else
{
//108d Fairer calculation. Reduces rounding error inherent in old method.
W.AddAmmo(Round(W.AmmoClass[0].default.MaxAmmo/(100/Charge)),0);
}
Ammo bonus doesn't come into it.
Btw it's different for the MP5/Link.
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 3:27 pm
by Seintz
40 Shards wrote:Marius wrote:Well..
Max ammo is 599% (?? afaik ??)
So you have 699% total ammo.
Resupply gives 1/2/3/4% of your max ammo.
4 per hundred, 7 hundreds, 28% of "normal" max ammo every 3 seconds.
(if it is only 3)
3 per hundred, 7 hundreds, so 21% of "normal" max ammo each 3 seconds.
Very few weapons can deplete this kind of regeneration. Link, MP5, and Minigun (oh and the bio rifle :( ) are al that come to mind right now.
You should still have inf regen on rockets, flak, mines, shock, sniper, lightning, and others. (Can't think of all the weps right now)
Nope:
Status_AmmoRegenerationInv wrote:
//For weapons with less than 100 MaxAmmo, we can just add 1 ammo per Charge
if (W.AmmoClass[0].default.MaxAmmo <= 100)
W.AddAmmo(Charge,0);
//For weapons with more than 100 MaxAmmo, add Charge% ammo
else
{
//108d Fairer calculation. Reduces rounding error inherent in old method.
W.AddAmmo(Round(W.AmmoClass[0].default.MaxAmmo/(100/Charge)),0);
}
Ammo bonus doesn't come into it.
Btw it's different for the MP5/Link.
I dont get it o_O
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 3:30 pm
by DW_Ant
Ammo bonus doesn't improve resupply.
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 3:36 pm
by Skyline
Seintz wrote:I dont get it o_O
Basically it all means:
If the primary ammo* of the weapon has a default maximum capacity of less than or equal to 100:
- Add the level of resupply every 3 seconds
If the primary ammo of the weapon has a default maximum capacity larger than 100:
- Add the maximum primary ammo/(100/Resupply level) every 3 seconds
*all the weapons use their primary ammo except the Assault Rifle/MP5 which uses both bullets (primary) and grenades (secondary)
Or more simply what Boss said.
Re: A few suggestions to make things more fun!
Posted: Sat Feb 07, 2009 4:00 pm
by DW_WailofSuicide
InflatableHero wrote:If you have 2 weapons and max resupply (depending on what weapon it is) you don't have to change to reload, which doesn't work now anyway.. Mine, Shock and Flak are infinite with 2 because resupply's effect is doubled.. any slow-ish firing weapon will be. I'm guessing the reloading method was changed mainly because of mp5 abuse (petrification) which if I'm correct doesn't exist anymore either.
Petrification still exists ... I am not sure why it is not showing up for most players at the moment. Something in the configuration must have changed.
Also, the multiplication of Resupply on weapons you have multiple copies of is not intended and will be fixed eventually for all weapons.
And yes, ammo bonus does not improve Resupply.