Can We Stop with Overloaded Adren Maps?
ok--I'll go like you guys. We could make more medium-hard maps, with no super hides, (notice that I'm also implying this will give me time to lvl up to help other noobs) or just change the rotation-if you can-so that easy maps are available less regularly. I like CastleBreak, I get lots of XP from mandatory self-defense, and we all have to work as a team, whereas in MOST super-secret maps the lowbs camp the spawns and you lot go off and kill high waves while we snipe from super-easy bunkers and stuff. THAT is not what invasion is about. I see your point now, even as I write this, hides do kill teamwork and any kind of challenge. I'd love to have been one of the players protecting the noobs with boss on the DM map. Hey, it's a nice challenge! I quit arguing....

-
- 1337 Haxor
- Posts: 435
- Joined: Mon Aug 06, 2007 11:00 pm
i like big open maps, with maybe a bunker sort of thing in the middle
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
hey bandito we played Kotam today... we made it to wave 15 because all the medics spammed flak at everything else... you're very right, teamwork is non-existent past linking. MMs do heal ppl but mostly its just for xp and something to do. We really need some way to promote teamwork>reward!
