Inspector wrote:Honestly I think the nature of this discussion should be reviewed. Why is there so much stress on the healing ability? The class is a Medic/Monster Master. This involves three elements. Healing, summoning pets, and killing monsters. (in no particular order) Yes healing teammates is good. Yes it is an important aspect of the class and it helps the team. No, it is not all the class does. They are not given the sole responsibility of healing others. If you wish to play medic that is perfectly fine but it should not be expected to advance your character if you ignore the other parts of the class. The same can be said for the development for the class. If you ignore/reduce aspects of the class, don't expect it to perform well.
Well said.
Some thoughts here:
It's my position that getting experience for healing players is a bonus. You should also consider that Experienced Healing currently costs less than a third of what it used to cost.
Some people seem to think that healing is all that a Medic should do, which is pretty ridiculous. Medics are supposed to fight just as much as any other class, in my opinion. Although in DruidsRPG they are intended to be a "support" class, whatever that means in a first person shooter game.
One thing to think about is that, on the Disastrous Consequences server, Medics are considered the strongest class. The fact that Adrenaline Masters and Weapon Masters are unquestionably stronger on Monster Mash is as a result of running with high values for things like weapon speed, damage bonus, max adrenaline, and ammo bonus, not to mention the abusive maps that are frequently played, and overvalued custom monsters.