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Re: Glitch and bugs reported so far

Posted: Wed Aug 26, 2009 6:59 am
by Thwart
JulianKingOfNothing wrote:Dammit, this bug is pissing me off.
I'm sure MageKnight shall be pleased. :stongue:

Re: Glitch and bugs reported so far

Posted: Wed Aug 26, 2009 5:46 pm
by DW_Ant
JulianKingOfNothing wrote:...The screen showed a message that I had died and the camera went black untill I speced someone. + I didnt respawn on the next wave. I had the perfect set of weapons.
Sounds like a ZKill death. I wonder, where were you when this happened??

Re: Glitch and bugs reported so far

Posted: Wed Aug 26, 2009 5:58 pm
by Savage
Yup, sounds like a ZKill to me. I also would like to report a bug. The other day around 3 or maybe 4pm I was online playing some UT at my desk when I noticed a bug. No worries, I smashed it with a flyswatter but I figured I should report it.

Re: Glitch and bugs reported so far

Posted: Wed Aug 26, 2009 8:04 pm
by DW_Ant
I think Franky will be really upset. Try not to inform him of this >:)

Re: Glitch and bugs reported so far

Posted: Thu Aug 27, 2009 4:22 am
by JulianKingOfNothing
DW_Ant wrote:
JulianKingOfNothing wrote:...The screen showed a message that I had died and the camera went black untill I speced someone. + I didnt respawn on the next wave. I had the perfect set of weapons.
Sounds like a ZKill death. I wonder, where were you when this happened??
at home... :swondering:

DM-kitchen, other side of the fridge, somewhere there

Re: Glitch and bugs reported so far

Posted: Fri Aug 28, 2009 8:19 am
by MageKnight
*WARNING* The server has detected excessive usage of ewc MP5, otherwise termed by the offender himself as "the perfect set of weapons"...leaving other players little things to even shoot at, most especially in the beginning waves. Therefore, the offender must be terminated.

:stongue:

Re: Glitch and bugs reported so far

Posted: Fri Aug 28, 2009 8:36 am
by JulianKingOfNothing
MageKnight wrote:*WARNING* The server has detected excessive usage of ewc MP5, otherwise termed by the offender himself as "the perfect set of weapons"...leaving other players little things to even shoot at, most especially in the beginning waves. Therefore, the offender must be terminated.

:stongue:
Man, I keep getting suprised of how many dumb anwsers you can give in one day. :sspeechless:

The perfect set was.
*A normal medic mp5 with no ewc (i get ewc once in 2 days)
*Inf ml*
*rejuv shield
*Retaliation Minigun +2
*Poison Flak
*Other crap magic wpps.

Now I call this set perfect, because most of them were magic, that happens rareley on my med char.

Hey and guess, I still was first place without ewc.. :cheers: .. no ewc

Re: Glitch and bugs reported so far

Posted: Sat Aug 29, 2009 3:39 am
by MageKnight
MageKnight wrote:...leaving other players little things to even shoot at, most especially in the beginning waves....
This is true anyway. By that time u would have gained an unassailable lead.

Eh? Once in 2 days? Ya, By yourself.

Re: Glitch and bugs reported so far

Posted: Sat Aug 29, 2009 12:31 pm
by JulianKingOfNothing
This game has a lot of bugs :sdull:
omni canister gives deemer ammo?

Re: Glitch and bugs reported so far

Posted: Thu Sep 03, 2009 1:00 am
by Seven_of_69
Here are a couple glitches which I've noticed several times each.

1. The HUD's globe active indicator sometimes fails to show up (upper arrow in image below). It seems to happen in the last few waves and spans across waves. ATM I'm not sure if dying corrects it but I believe that ghosting does not. The only indication that the globe is enabled is the spinning globe (lower arrow in image below) around my character. I tend to rely on the HUD's indicator so several times I've turned the globe off thinking I was turning it on. :doh:

[thumbnail]http://i338.photobucket.com/albums/n434 ... Glitch.jpg[/thumbnail]

2. Sometimes a bogus amp symbol with a timer appears in the HUD. I'm not sure exactly what causes it but it seems to be related to picking up a damage amp at the same time as enabling/disabling the triple. The picked-up amp never activates, however the timer counts down from 999 seconds to 0 and spans across waves (16m 39s to be exact). Turning the triple on or off has no effect on clearing bogus amp symbol.

[thumbnail]http://i338.photobucket.com/albums/n434 ... Glitch.png[/thumbnail]