WailofSuicide wrote:
I have a feeling English is not your native language. Feel free to try again.
Now who's making it personal? :P Had to point that out. Sorry.
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Anyway, not that anyones gives a shit, but my opinion is the Medic is a lil OP atm. Sure you can make your MP5 as strong as a Damage +4 Mp5, I'm fine with that. Really, I understand you can only use 1 Wep effectively because you don't get resupply. But you should understand where the rest of us are coming from.
Damage +4 MP5 = Not infinite
Inf Medic Gun with ECW > Damage +4 and is Infi.
I have to spend points in Ammo Bonus, and Resupply to be able to shoot my Mp5 for more than 15 seconds a wave, and you guys can sit there and shoot it forever and heal yourself with it, while also having the same killing power. For what cost? You find a ECW. So finding a ECW > spending 200 pts in Ammo Bonus, and buying 4 levels of resupply?
Also, I don't see where you guys get off saying ECW are Rare enough to be considered "unheard of". I think this is just a point of saying, you hide in a corner and never venture out into the field to use that ungodly DR you have. I was on my level 60 Medic, and could easily get 2 a map. EASILY. The difference is, I don't sit in a hidey hole and shoot monsters from afar. I am used to playing WM, so I get out on the field and dodge hits and kill monsters in close range, so of course I get to see all the drops and I get ECW substantially easier than you. That shouldn't be a legit point to make in an argument of balance. This argument atm has too many variables.
The initial concern was Medic Wep with ECW > Damage +4. So let's take a look at that first before we start bringing other factors in.
Medic Wep scales to 100 with ECW, and has an unlimited supply of ammo, and also heals the player, and the players team mates.
Damage +4 scales to 80, has a limited supply of ammo, and hurts the player substantially when taking a hit from your own shots.
So right there, the Medic Wep HAS THE POTENTIAL to be more powerful than the Damage +4. Seems a bit unfair at this point. Let's look at the next point.
Medic Wep = Very easily obtainable through the cost of 10 Adren with a Artifact which has unlimited uses.
Damage +4 (to a WM) = Very hard to obtain through self sufficient means, even more difficult now thanks to the MP5 bug. (I've several times spawned with a Damage -1 even though I have Loaded Weapons 5 which costs quite a few points to be "Not working correctly")
So with this 2nd point, it further sets the scales in the balance of the Medic.
Now let's look at the stats of both Classes (Damage Bonus vs Damage Bonus + Adv Damage Bonus)
Now, as I understand this the cap on Damage Bonus is in fact 290, we can all agree on that. So the question here is Adv. Damage Bonus, it says that each level adds 1% CUMULATIVE Damage Bonus, to me that means you add 1% more each level to your total DB.
Medic: 290/2 = % (145%)
WM: 290+(290 x .1)/2 = % (159.5%)
Now this gives WM a extra 14.5% Damage Increase in their favor.
Which brings me to our "Perfect World" view.
Medic with maxed Medic MP5 = 100% Weapon Damage + 145% damage through skills Also, Inf Ammo and the ability to Heal.
WM with Damage +4 MP5 = 80% Weapon Damage + 159.5% damage through skills. Also, limited ammo and no ability to Heal.
Now it's up to you to assign your own "weight" to the Inf Ammo/Healing, but from my stand point Medic comes out much higher than WM when it comes to this specific comparison.
Now we can take into effect the Vamp vs Adv DR and such like that, but that's a whole different point entirely. My point here is that a Medic can achieve this power substantially easier than a WM can. IE: Finding ECW*x vs Gaining x amount of levels for Ammo Bonus and Resupply + the rarity of the Damage +4 gun in general.
10 Adren + some luck VS gaining x number of levels which can be variably difficult depending at which point you decide to start putting points into Ammo Bonus and Resupply.
Anyway, I know this won't matter to most of you guys, but I wanted to post it anyway. Wail if the values are incorrect forgive me for I have not studied the code like you, so I don't know it in and out. I was just going off the mathematics that, I as a player see from the information provided to me by the Level Menu and description of abilities.