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Re: DM-Elimination-Chamber

Posted: Sun Feb 21, 2010 9:16 pm
by Blood Asp
Only maps i've ever had problems with is Absolute-Hell *Every1 does though it seems*

And Elimination-Chamber...

Other maps i've played have been completely fine...

Re: DM-Elimination-Chamber

Posted: Sun Feb 21, 2010 10:09 pm
by DW_WailofSuicide
I don't know how this map can cause anyone's framerates to drop - It's very sparse.

Um, otherwise - I don't think the issue with Lucifer spawning inside the mover is resolved. I was able to teleport in there last night and run around. I think it's quite possible for Luci to spawn at that location and be unkillable, but it's also possible for players to teleport inside (using the teleport artifact) and waiting out the waves easily. Deserves a fix either way.

Re: DM-Elimination-Chamber

Posted: Sun Feb 21, 2010 11:28 pm
by DW_KarmaKat
Renegade...Ant definitely has a point when he mentioned your machine not being able to render certain content. This issue is most definitely graphics card and driver related. There are a few UT maps that affect my computer in similar ways and I know for certain that it's directly linked to those two things. I didn't have problems with some maps until after I'd gotten a new card.

Apo...other than the issue with the central column, everything else seemed okay. Let us know when ya have a fix. :D

KKat

:flower:

Re: DM-Elimination-Chamber

Posted: Wed Feb 24, 2010 7:38 am
by DW_Apok@lypse
How can i make a teleporter, that teleports players after mover in center comes up. Mover come up on Wave 10.

Apo
:sbigsmile:

Re: DM-Elimination-Chamber

Posted: Wed Feb 24, 2010 11:29 am
by DW_Ant
Apok@lypse wrote:How can i make a teleporter, that teleports players after mover in center comes up. Mover come up on Wave 10.

Apo
:sbigsmile:
I don't think it's possible to move a navigation point with a mover, but the teleporter under the center seemed to work fine. Why not set that mover's properties to triggertoggle (object ---> initial state)? Then during the match you can trigger the same mover in the middle multiple times to enable/disable access to the teleporter.

But I don't think Lucifer will be able to fit in that small square, you should use the LuciferTeleporter actor in the middle.

Re: DM-Elimination-Chamber

Posted: Wed Feb 24, 2010 1:35 pm
by DW_Apok@lypse
Good idea maybe i gonna add in the scripted trigger for wave 10 that the red plattform goes down and players, who were inside that big mover can teleport outside :shappy: .

Thank you very much :sbigsmile: .

Apo :sbigsmile:

Re: DM-Elimination-Chamber

Posted: Thu Feb 25, 2010 9:33 pm
by DW_Apok@lypse
Ok have finished DM-Elimination-Chamber-beta4 :cheers: :cheers: :cheers: ,

Here is link: DM-Elimination-Chamber-beta4

I test the movers and everything is fine every mover is set to Crush.
The big problem is i put lucifer teleporter in center and after 2 times rebuild there comes message Lucifer Teleporter cannot be on a keyStepMover. In addition i make a Limitation Volume in center room, because if a player leave his trans in center, he could glitch in mover and he would get stuck in the mover.


I hope it´s working :ssmile:

Apo :sbigsmile:

Re: DM-Elimination-Chamber

Posted: Tue Mar 23, 2010 8:00 pm
by DW_Apok@lypse
I try to make another solution for center pillar :sgiggle: .
I have got a plan C, very easy :sbigsmile: .

Download coming soon...

Apo :sbigsmile:

Re: DM-Elimination-Chamber

Posted: Fri Mar 26, 2010 10:45 am
by DW_Apok@lypse
I made a new center pillar looks different and i hope no monster will get trapped inside. Miniboss is spawning at wave 8.

Here is Downloadlink:
DM-Elimination-Chamber-beta5

Thank you very much for testing!

I hope problems will be solved with this version. :scool:

Apo :sbigsmile:

Re: DM-Elimination-Chamber

Posted: Sun Apr 25, 2010 1:24 pm
by DW_Apok@lypse
I have got another idea to solve that lucifer problem.

Is beta5 version ok or should i upload my newer idea?

Apo :sbigsmile: