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Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Thu Dec 24, 2009 12:56 am
by antidw
RocketQueen wrote:
antidw wrote:
and whenever rocketqueen opens her mouth, it seems that this is only to change whichever foot was previously in there :crybaby: :crybaby: :crybaby:
lol yup certainly sounds like someone who has their knickers in a twist, watch they dont bunch up to tight i've heard it can get a bit sore :thumbright: As for removing the vorpal from the shock rifle lmao your joking right?

:queen:
can't roll a vorpal minigun anymore (must have been removed), why not shock? well, regarding board reset, so far it's the best solution.

btw, that's not even a comeback attempt, i bet you're referring from a personal tight-wedgie experience.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Thu Dec 24, 2009 2:31 am
by DW_FrankyTheFly
can't roll a vorpal minigun anymore (must have been removed), why not shock?
Vorpal was made for shock rifle, sheild gun, Amril, lg and sniper only, That is the original code in Druid RPG from disastrous consequences that DWRPG is based on. We try vorpal on minigun and bio-rifle in the june update 2009, but it fails because no one was using them and it was crappy so it got removed in the November update 2009. In a sense vorpal is now back to what it was for 4 years before the summer update, so no, no one is going to remove the vorpal shock.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Thu Dec 24, 2009 9:03 am
by Seven_of_69
I used vorpal mini whenever I had one. If I was lucky enough to have both vorpal shock and vorpal mini, the shock won most of the time but I'd use the vorpal mini against the shock-resistant monsters like the gold Angus or to spray seekers.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Sun Dec 27, 2009 4:26 am
by floppydick
DW_FrankyTheFly wrote: Vorpal was made for shock rifle, sheild gun, Amril, lg and sniper only, That is the original code in Druid RPG from disastrous consequences that DWRPG is based on. We try vorpal on minigun and bio-rifle in the june update 2009, but it fails because no one was using them and it was crappy so it got removed in the November update 2009. In a sense vorpal is now back to what it was for 4 years before the summer update, so no, no one is going to remove the vorpal shock.
Well, why start this thread when you're over-commercializing the use of vorpal shock +22 on your character guide?
Your character building guide suggested the vorpal shock +22 as the strongest weapon a player can use.
Eventually, anybody reading it will certainly try it.

You're the one insisting anything can be coded (code this code that review your posts).
DW is different from disastrous consequences. So removing vorpal from shock,
it can be coded too. (wail, sorry for the burden)

or is it because you're on the way to have your new AM on server 2 to have a taste of abusing vorpal shock +22 too?
(much like the same way you made a new medic account just to use the ewc bug lots of times in the past. considering that past, you even made a post on "Why I refuse to play a medic", then finding about that ewc bug, you immediately made a medic account. This time you made an AM in server 2) i know this because i play in both servers.

now approach everything like a mature person, don't start your tantrums (i always laugh at that drama you made on the "Enhance Weapon Charm Issue" thread), and don't leave the game just because you find something that allowed others to steal a monster kill from you and call it overpowered.

I suspect the next whine will be "petrification weapons are overpowered" (actually i just read that from the chat log in a game a few moments ago by someone we'll leave anonymous as N)

Below are the links for your reference:

1. New version for my character Building guide
11/3181.html

2. Why I refused to play a medic
11/2870.html

3. The Enhanced Weapon Charm issue
11/2848.html]

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Sun Dec 27, 2009 5:24 am
by DW_Ant
I will not allow this post go unanswered for a lengthy period of time before it gets carried out of hand. Due to the time, I'm going to keep this post really short and simple.
floppydick wrote:or is it because you're on the way to have your new AM on server 2 to have a taste of abusing vorpal shock +22 too?
(much like the same way you made a new medic account just to use the ewc bug lots of times in the past. considering that past, you even made a post on "Why I refuse to play a medic", then finding about that ewc bug, you immediately made a medic account. This time you made an AM in server 2) i know this because i play in both servers.
I don't see Franky abuse the Vorpal.
floppydick wrote:Well, why start this thread when you're over-commercializing the use of vorpal shock +22 on your character guide?
Your character building guide suggested the vorpal shock +22 as the strongest weapon a player can use.
Eventually, anybody reading it will certainly try it.
I believe he wrote the the Guide before the latest update was applied.

I doubt Franky only cares for his points. He cares for the game. If he sees something is not right, he'll comment about it. We encourage feedback from anyone. I actually enjoy observing other opinions, but when you attack someone then you're converting this civilized conversation into a hard ball. When you throw the ball, all I see is a nasty ending.
Please take my words to consideration, and keep this debate in a friendly atmosphere.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Sun Dec 27, 2009 10:24 am
by DW_ACY
floppy,
I suggest you also do as ant suggests your sounding like a broken record and creating a new account to hide your previous indiscretions, really discredits anything you state in these forums. coming on just to make statements to attack someone is petty and cowardice.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Tue Dec 29, 2009 12:19 pm
by Jade
true,but his post can also be read differently.
i remember somewhat that franky started his mm account when the ewc thing was still an issue,but got removed a little while after.
now this vorpal stuff occurrs,and he makes an am account on server 2,and maybe soon a new update with a fix may be put up.
looking back at this,i can only see this as that all he is trying to do is to look in to the matter by making an mm-am account to test this,and then report this back to those who need to make the chancges.
dunno really,but its what it lookes lie it to me though.

on a diffrent side note,
the x-mas update was realy good,nice coding and ideas :thumbright:
loved the treat bag :cheers:
hope more of this can be seen in the future :idea: :thumbright: :thumbright: its fun.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Sat Mar 27, 2010 7:33 pm
by DW_FrankyTheFly
Let's clarify things up there.
floppydick wrote:Well, why start this thread when you're over-commercializing the use of vorpal shock +22 on your character guide?
I'm not over-commercializing the use of vorpal in my guide.
floppydick wrote:Your character building guide suggested the vorpal shock +22 as the strongest weapon a player can use
That's a fact, do u want me to lie?
floppydick wrote:or is it because you're on the way to have your new AM on server 2 to have a taste of abusing vorpal shock +22 too?
I don't abuse the +22 vorp shock, I only use it in 1 wave: wave 13
floppydick wrote:much like the same way you made a new medic account just to use the ewc bug lots of times in the past. considering that past, you even made a post on "Why I refuse to play a medic", then finding about that ewc bug, you immediately made a medic account.
I was aware of the problem way before i started my post and I started a Medic way after because other players and clan members where insisting on the fact that "I couldn't get a clear picture of the how a medic should be handle without even tried it once".
floppydick wrote:This time you made an AM in server 2) i know this because i play in both servers.
If i made an AM on server 2 it's principally because i was tired of asking "anyonne got any energy weapon to copy" and not getting any answer even so i was seeing 3 or 4 AM walking with energy flak or mine and not sharing. Let's face it, their was a few good AM on server 2 that used to share and now since i made my AM alot of other new players mimic my way of sharing weapons, witch is a good thing. I always encourage teamwork over solo play and share over greed.

Now lets see what my guide really say since it seem you read it all wrong:
Character guide - AM section wrote:The most powerful modifier to double, Vorpal +22 can literally “destroy” the monsters.

That's a fact i can lie on it if u want but i wont.
Character guide - AM section wrote:The amount of damage of Vorpal +22 is equal to 220%. It is without any doubt one of the most efficient way to kill the raptor and the infamous triple resistant volcanic slith.
Raptors and slith it says, not titans and queens.
Character guide - AM section wrote:The Vorpal shock rifle +22 is the one weapon that can save an AM life when the monster level increase beyond the critical point where energy weapons become useless. Why? Simple! The Vorpal effect work the same way on monster, no matter the amount of DR or no mater what level they have, and since the AM class have the Energy surge skill doubling the amount of adrenaline for killing, the vorpal +22 can keep your adrenaline meter up in this unique situation.
This describe how to use the vorp in "one unique situation". This situation happend when almost everyonne is dead and only HIGH LEVEL PLAYERS remain. Since the monster level is based on the lowest player ALIVE, if only high level players are still alive then the monsters level got adjusted and they are almost unkillable with regular weapon. THIS SITUATION RARELY OCCUR meaning my guide only encourage the MINIMUM usage of the vorpal shock +22.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Sun Mar 28, 2010 6:16 am
by Blood Asp
if its possible you could try some sort of proper RPG Gamestyle In the vorpal... e.g. Vorpal has stronger hits, and has a certain chance to make a "Critical Hit" Doing double damage, and then maybe keeping the vorpal having a "Lethal Strike" at like 0.05% or something.

So e.g. Vorpal Shock +22 stats:
Damage Enchantment +50%
Critical Strike Chance 10%
Lethal Strike Chance 0.05%

or just something like that.

Re: Vorp shock +22 : how to prevent abuse without losing it

Posted: Thu Apr 01, 2010 5:15 am
by Nelsoncarmo26
Enough of the Vorpal Shot already!
Damn...