Maps that suck

Discuss all things related to our custom map 32 player ONS server
Triarch
Posts: 5
Joined: Sun Apr 02, 2006 11:00 pm
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I just made the mistake of voting for Azure1. It is, I think the worst ONS map I've ever played, and that includes TheHouse, which I absolutely hate.

Can we get Azure bumped off?

Please? It shouldn't be allowed to pollute such an otherwise fine server.
Synik
Posts: 2
Joined: Wed Jul 11, 2007 11:00 pm

Get Rid of Ring of Fire I Believe it is. There are not enough vehicles and the map is just ridiculously big.
Holla @ yo boi
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

Please add: Mont de la Salle to the list.

Mostly for the ridiculously stupid spawn point at the start of the map!
But also for vehicle placement and those ion painters in every locker!!


KKat
:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- Yeah this maps keeps getting voted and it's really really really bad in all senses .. The truth is that it has no player spawn points at all, so players get forced to spawn in the most ridiculous points inside the map in a path node per say and far away from vehicles, weapons and nodes -

I have a 'fixed' version of this map , Wich cover Weapons, player start points and vehicle load and layout . The map idea is good and felt bad leting it go to waste , but as is right now looks like was left unfinished by it's autor , at least that's what I'd like to think , otherwise the load part of this map was done in a really really stupid basis
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DW_KarmaKat
Site Admin
Posts: 2005
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Another to add to the list: Azure1

It would be an okay raptor only map, but all the buildings are like sticky fly paper for the raptors! There were a couple of places I got stuck so badly I had to suicide to get back into the game because I couldn't get unstuck or even get out of the vehicle at all.

KKat
:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
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e_aLpHa wrote:- Yeah this maps keeps getting voted and it's really really really bad in all senses .. The truth is that it has no player spawn points at all, so players get forced to spawn in the most ridiculous points inside the map in a path node per say and far away from vehicles, weapons and nodes -

I have a 'fixed' version of this map , Wich cover Weapons, player start points and vehicle load and layout . The map idea is good and felt bad leting it go to waste , but as is right now looks like was left unfinished by it's autor , at least that's what I'd like to think , otherwise the load part of this map was done in a really really stupid basis
-
I like the size of this map for the server...if you've got a fixed version, I'd say give it another chance with the changes you made. :)

KKat
:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- About Azure ,Is one of those maps wich i'd gladly let it go into the trash bin without even looking at it -
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DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Azure, gone.

Mont gone for now. If it's salvageable, let me know.

Rich (TW)
* > Tommo
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

Okay, I'm usually not opposed to change...but I most definitely do not like the newest flavor of Dreamus... Dreamus-2-SVE

Super shock rifle - no thanks!

Removal of layer ammo from the bunkers at node 1 - not liking that either....how the heck else are one or two players supposed to defend the tunnel and approaches when there aren't any vehicles defending? I know there's voices out there going...SPAMMER! But honestly, mines can be defeated in that map, it's just takes a little forethought, particularly in the tunnel.

EDIT: Okay...to be fair...I was cranky last night... ;) I'm still not enamoured of the SuperShock tho...it's fun for hitscan artists, but not so much for those who aren't or are on the receiving end of that red beam o'death.

Mine ammo...being deprived of leaving malicious little surprises in unexpected places on the map...well...I guess I can live with that...as long as the original version of Dreamus2 stays on the server. ;D

In my dark mood, I completely forgot to add that the fixups on the weapon lockers is quite fine. Also the addition of another 'deemer...and it's placement certainly adds to the possiblity of a comeback. But...I have a question...is there an ion painter on there too? Could've sworn I saw that lavender flash..but didn't find it's resting place on the map. Of course...it's hard to stop and have a look around when there're several peeps all trying to terminate you with extreme prejudice!

KKat
:flower:
Last edited by DW_KarmaKat on Fri Sep 28, 2007 9:41 pm, edited 1 time in total.
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_e_aLpHa
DW Clan Member
Posts: 733
Joined: Sun Apr 02, 2006 11:00 pm

- I tought It was gonna be overkill , but i was wrong, giving the fire rate of flack and the other weapons against the slow, good aim-required fire rate of s-shock it didnt feel allmighty to tell the truth , Found it more balanced than expected and I really enjoy it, also looks like nobody did complain about the changes in that 1 time, server got almost full . As for the mine amo, theres 4 nice spiders for each player , that's 64 spiders available for the team at once, what they do with them will depend on teamwork -

- Please give it a chance , if we see it totally out of bounds will get rid of it. This map was painfull for the looser team as it was before
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