Desko: Going to start making some maps?
The map issue has been a consistent thing. The trouble is, people like the maps with fast adren spawns, all the weapons given to you in a single locker, and spots where you can toss mines out with impunity.
More difficult maps require a concerted effort by high level players to vote on, and they will never match the popularity of DM-BOXCUBE_WITHADREN_ANDSAFESPOTS_PRO-V256-SE-CE-PRO.
Desko wrote:I personally think that the Double Magic modifier is fine off. My opinion.
I'm going with Cheap on this one. Weapon Masters should be given a Max Magic Modifier and a Magic +1 Modifier so they can increase the efficiency of the weapons they already have.
I don't mind the Double Magic Modifier if it's restricted from certain weapons. With +22 Vorpals, there were virtually no creatures to kill because every 6th shot is statistically going to kill a creature. With the weapon speeds as quick as they are, that's nothing.
I think DMM with Energy would need consideration as to whether we need to disallow that.
However, DMM is in other cases weaker than a Triple Damage. I would have no problem with bringing it back, because maximum efficiency dictates using the Triple anyway.
Desko wrote:As for Medics, what did people think of some of my ideas? Come on. Nothing would make Medics more fun than being able to use four different Medical Weapons, each with a different teammate-helping function. And it would give Medics more stuff to put points into so they don't top-off so fast.
I think those are pretty good ideas (responding in particular to the Protection Weapon line). The main thing I'd need to figure out with something like that is how to avoid filling up a Medic's inventory with too many artifacts.
Currently the Medic Weapon is pretty simple, you get one artifact and you spawn one weapon.
The setup that you proposed would involve checking what level of ability the character has and determining what the proper weapon to spawn is... Not hard, but a little more complicated. A second artifact may be needed for a Protector's weapon, as I'm not sure it'd be feasible to spawn one using a basic Protection weapon-spawning artifact.