Page 9 of 10
Re: Development Poll: MM Ability
Posted: Sun Mar 29, 2009 5:26 am
by RanCiD
Would it be possible to give medics the Engineer Link Gun of Infinity (think engineer class on some other servers) that heals other player's armor? As it stands right now each class already has a reliable way of regaining health. Being able to charge people's shields would be much better, and help some of the lower level players survive a hit from a Seeker now and then. Since medics can't charge themselves they could get the shield regen ability engineers also get.
Re: Development Poll: MM Ability
Posted: Sun Mar 29, 2009 7:26 am
by RanCiD
nightmorph wrote:
Realistically, none of these great ideas will come to pass. So if you want to recharge armor, all you have to do is get at least 100 adren (an easy feat), and use the Enhanced Booster combo: back back forward forward. That'll refill your health to max and max out your armor for as long as your adrenaline lasts; it slowly ticks down.
My experience with booster has been that if I go over 359 health (my max after 150hp medic heal is 410) then booster won't charge my health. If I use booster before 359 then it stops my health at 359 and proceeds to give me armor.
If I could run around augmenting people's defense and offense and still gain a respectable amount of xp I'd be perfectly content with not shooting monsters beyond wave 3. As it stands right now about all I can possibly do after wave 5 or so is hide in a corner and throw mines through a small hole.
Re: Development Poll: MM Ability
Posted: Sun Mar 29, 2009 1:34 pm
by DW_Ant
You should use Enhance Booster (down down up up). That combo fixes the glitch you mentioned and you'll always gain shield after your health is maxed ;)
Re: Development Poll: MM Ability
Posted: Sun Mar 29, 2009 3:18 pm
by Seven_of_69
nightmorph wrote:* I only ever feel especially valued on maps like AkBal, when we're all cowering behind the stone pot, frantically healing in an effort to keep at least one AM/WM alive through the end of the wave . . . before the rest of us die. Because we will die; it's just a matter of time.**
** The rest of the time, AMs and WMs are perfectly content to go off and solo the monsters, leaving the medics all alone on some other part of the map. AMs and WMs are usually tough enough to hack it, so why shouldn't they just work alone? (So the standard reasoning goes.)
I try to stick by the pot in later waves but seekers insist that I explore other parts of the arena. Having no flight boots or flight weapon means I might not make it back to admire your corpse. :tongue: And if a wave 13 raptor ghosts me then I might not make it back at all.
Re: Development Poll: MM Ability
Posted: Sun Mar 29, 2009 5:48 pm
by RanCiD
D2Boss wrote:You should use Enhance Booster (down down up up). That combo fixes the glitch you mentioned and you'll always gain shield after your health is maxed ;)
Ah thanks, didn't know about that. Still it would be nice if medics could charge shield. :bounce:
Re: Development Poll: MM Ability
Posted: Mon Mar 30, 2009 12:09 pm
by Jon!
RanCiD wrote:
If I could run around augmenting people's defense and offense and still gain a respectable amount of xp I'd be perfectly content with not shooting monsters beyond wave 3. As it stands right now about all I can possibly do after wave 5 or so is hide in a corner and throw mines through a small hole.
Well trust me it will get better just max ur DB as a 1st step also going up to 80-100 dr (maybe 5 db 5 dr per lvl till 100) then you can run aorund like me... if you dodge lots with a medic mine layer you do kill lots. I got 1000 score twice in two hours today on AdaraCanyon and Lockdown. just be patient.
Re: Development Poll: MM Ability
Posted: Mon Mar 30, 2009 6:02 pm
by RanCiD
Jons Return wrote:RanCiD wrote:
If I could run around augmenting people's defense and offense and still gain a respectable amount of xp I'd be perfectly content with not shooting monsters beyond wave 3. As it stands right now about all I can possibly do after wave 5 or so is hide in a corner and throw mines through a small hole.
Well trust me it will get better just max ur DB as a 1st step also going up to 80-100 dr (maybe 5 db 5 dr per lvl till 100) then you can run aorund like me... if you dodge lots with a medic mine layer you do kill lots. I got 1000 score twice in two hours today on AdaraCanyon and Lockdown. just be patient.
Currently I have about 80ish DR and lvl8 advanced DR and DB is somewhere around 130ish. But a raptor or seeker can usually still put me down like a sack of rocks.
I don't have a problem with my combat abilities, I just wish I could bring more to the table in terms of helping my team. Healing people who can already heal themselves just isn't as rewarding.
Re: Development Poll: MM Ability
Posted: Mon Mar 30, 2009 6:33 pm
by Tazcrosblade_
my motto is i would rather do something awsome in my single short life, than survive forever with 2 lives, and do crap. max ws and db, then get db and ghost
Re: Development Poll: MM Ability
Posted: Tue Mar 31, 2009 12:00 am
by RanCiD
Tazcrosblade_ wrote:my motto is i would rather do something awsome in my single short life, than survive forever with 2 lives, and do crap. max ws and db, then get db and ghost
I realize we all enjoy different things, but if I wanted to do what you stated above, I would've made a weapons master instead.
Re: Development Poll: MM Ability
Posted: Tue Mar 31, 2009 1:28 am
by Frag_Fodder
Tazcrosblade_ wrote:my motto is i would rather do something awsome in my single short life, than survive forever with 2 lives, and do crap.
Sounds like "someone's" gonna be doin a double deemer blast in a small room and wipin out friends and foes alike...Kowabunga! :cheers: