Vorp shock +22 : how to prevent abuse without losing it

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@nt
Pro but Noob
Posts: 148
Joined: Sat Mar 20, 2010 7:14 am
Location: USA Massachusetts

DW_FrankyTheFly wrote:Seven of 69 just got a great idea there. Totaly aggree with you. Having a "dynamic" vorpal chance that auto adjust itself depending of the monster lvl could resolve any abuse easily :)
I say the auto vorp chance adjust is a great idea. But wouldn't that cause even more lag? I already have enough lag from the sandwich throwing titans, seekers, badgers, the queens on wave 15, and the raptors not counting the many times i get a packet loss.
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@nt
Pro but Noob
Posts: 148
Joined: Sat Mar 20, 2010 7:14 am
Location: USA Massachusetts

RocketQueen wrote:
DW_Ant wrote:
antidw wrote:vOrp Is Op Only On shOck / rEmOvE thE shOck
I might need someone to translate this, but I'm guessing this says, vorpal is open only on shock. Remove the shock rifle.
not open "OP" is over powered. my guess is antidw is some noob with his knickers in a twist about something. :banghead: :banghead: :crybaby:

:queen:
This is the exact definiton of OP. (or at least it is in my book. :stongue: )

OP is a term used by people playing any game that involves different items/weapons. When saying one weapon/item in a game is OP, it says that on their it is too powerful and needs it's power to be lowered, or removed from the game. (Well, at least it is their opinion)

Example: Many noobs say that raptors are OP due to their fast speed, great manuverability, and high damage output.
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warhead2
1337 Haxor
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Location: Indiana

From Wiki updates page, presumably from update that just went out:
"X RW_DWVorpal - If a player vorpals a monster and the modifier value is higher than normal, then the vorpal awards no "scoreboard" points for the player"

Hee hee, Nice, Wail
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DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

"X RW_DWVorpal - If a player vorpals a monster and the modifier value is higher than normal, then the vorpal awards no "scoreboard" points for the player"

Yep, I think that's a perfect solution. :stongue:
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Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

What does "modifier value is higher than normal" mean? What is "normal"? 10 or 11?

Needing to use a vorpal or not is subjective. :sthinking: A 0 score may deter abuse of vorpal+22 at low monster levels for anyone who used it for getting lots of kills but there comes a monster level where it's the only way for AM to survive, unless they can pull off a redeemer combo. (Though now that piercing is working again, I'll see how it fares in lieu of relying solely on vorpal+22.)

Should an AM with vorpal not get at least some score like 10 or 5 or even 1? Or give 0 score for monster level < 250 where it's not even needed? Mr. Dick and I were getting 0 score for carrying a team across multiple waves of level 315-430 monsters on Bloodbath Cavern. Vorpal shock was the only way to survive. Looking at our scores would make it seem like we hid for half the map and did nothing. :sgiggle:
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Seven_of_69 wrote:What does "modifier value is higher than normal" mean? What is "normal"? 10 or 11?

Needing to use a vorpal or not is subjective. :sthinking: A 0 score may deter abuse of vorpal+22 at low monster levels for anyone who used it for getting lots of kills but there comes a monster level where it's the only way for AM to survive, unless they can pull off a redeemer combo. (Though now that piercing is working again, I'll see how it fares in lieu of relying solely on vorpal+22.)

Should an AM with vorpal not get at least some score like 10 or 5 or even 1? Or give 0 score for monster level < 250 where it's not even needed? Mr. Dick and I were getting 0 score for carrying a team across multiple waves of level 315-430 monsters on Bloodbath Cavern. Vorpal shock was the only way to survive. Looking at our scores would make it seem like we hid for half the map and did nothing. :sgiggle:
No score = 12+.
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