Maybe I should use mp5 too :P when using link gun, monsters are just jumping away like crazy frogs :sdull:DW_FrankyTheFly wrote:Explain me why I have 10 000+ score on my medic in server 2 with only a +6% more dmg medic mp5 then!? Wake up, medic is still powerfull even without EWC and even with an only +6% weapon, you've just been corrupted by the insane power of the EWC and now your jugement is flawed.krneki wrote:Yes, medics are supposed to heal only I guess ...
If i get more EXP from healing than shooting
The Enhanced Weapon Charm issue
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- 1337 Haxor
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I completely agree with everything you said.nightmorph wrote:No, medics don't really gain shit by healing or using a few pets. Even with the XP boost given to the Experienced Healing ability over the last several months, it's still almost unnoticeable. The only practical way for medics to improve is to be out there in the arena, killing monsters.
And that's good . . . the goal is to kill monsters. It helps the team. And as a bonus, you get healed by medics who are working to reduce the amount of crap flying at you. Even with max Experienced Healing and summoning top-level monsters, there's little noticeable XP gain unless you enter the arena and battle to stay alive.
Quit tryin' to take stuff away from the medics, and give 'em some firepower advantages that keep them alive longer on the battlefield. EWCs are a good start, even though they're vanishingly rare.
Just because you don't like the idea of a medic challenging your scores and being near the top of the wave charts doesn't mean that they shouldn't have the chance to compete with AMs and WMs. We all know that AMs and WMs are the most powerful classes in the game, and that has always been the case.
There is no such thing as an "overpowered medic."
I have 3 different classes, so I'm not taking sides.
But from a medic point of view, medics need something to stay alive in the field and heal others.