Making Movers/Lifts

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
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BlahBlah
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Joined: Sun May 13, 2007 11:00 pm
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Movers and lifts are the same things, but you might use them in diffrent ways.

First of all, Make sure you have your room ready and all.
After you are sure you have the room ready for a mover, you need to find the right static mesh. I used Egypt_techmeshes_epic===Deco===egypt_techpassage.

After you have chosen your mesh find you need to make a brush appear, a brush is the little red box/cylinder, or whatever you use. The Mover, will first appear in the middle of that brush. Image After you press the button, in your brush that you made should be the mesh that you picked out for the mover. Put that mover into the right place you want it to be in.

Next, right click on the soon to be mover,you will see options such as Edit, Mover, Reset, Set, Transform, Order, Polygons, etc. Go over mover, You will see more options such as Key 0 (base), Key 1, key 2. What you wanna do is press Key 1, after you have press key 1, the options should go away, if they did, move your mover to anywhere you want it to go. After you are done go to the options again and get to Key 0 (base). Press that, key 0.This will move the mover back to the original spot. This indicates that the mover starts at key 0 and ends at key 1.

When you are complete with this, go to the movers properties, we are going to change a few things. Im gonna set my mover as Constant loop, that means it goes back and fourth forever. To do this, when your in its properties look for "Object." Then you should see a option called InitialState. Set it to constant loop. There you go! You now have a mover.

To change the speed of a mover, go to Moverproperties===Mover===MoveTime._ The default time is 1.00 (1 second) The fastest you can go is 0.0000001. The slowest is your choice i would choose to keep it around 1-50 seconds!
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