Medic/Monster Master Guide
Posted: Wed Aug 08, 2007 6:33 pm
Medic's don't really need a guide, at least, I thought they didn't, until a whole slew of poorly constructed medics showed up. So here goes:
Medic Guide:
Lvl 25: 240 Pts.
-Start your character.
* Buy Medic Class.
* Max your Weapon Speed (105 Points). Very important that you do this straightaway, it greatly increases your healing efficiency.
* Buy level 3 Loaded Medic. Get level 3, ignore people who say just get level 2, you're utterly worthless without 3.
* Buy 50 Damage Reduction.
* Put the rest in Damage Bonus.
Lvl 25-28: 30 Pts.
* Buy 25 Adrenaline, this enables you to buy one level of Adrenaline Drip.
* Buy Level 1 Adrenaline Drip.
* Put points in Damage Bonus until it's 65 then put the rest (if any) in Damage Reduction.
Lvl 28-29 10 Pts.
*Put 5 points in Damage Bonus and 5 in Damage Reduction.
Lvl 29-51 220 Pts.
* Pump your Damage Bonus to the max. If you don't do this, then you'll wish you had later, because when it gets harder to level up, your gonna be stuck with a sucky medic for a looooong time.
Lvl 51-56 50 Pts.
*Max Advanced Damage Reduction. Just do it, if you don't, then there's no point to reading this guide, because this is the most important thing you do as a Medic ever.
Lvl 56-57 10 Pts.
* Put 5 points each in Health Bonus and Ammo bonus. Enables you to buy Awareness, which is a boon.
Lvl 57-59 20 Pts.
*Buy Awareness. Very Important if you want to level up faster. After I bought Awareness my scores consistently doubled.
Lvl 59-69 100 Pts.
* Pump your Damage Reduction to 150.
It's your choice what to do from here on out. The best thing to do would be to either max your Damage Reduction or start working on the requirements for Ghost. Don't forget to heal other people, that's a Medic's job. Don't buy monsters, you noobs.
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Monster Master Guide:
-If you thought I wouldn't make one because I hate monsters, think again. If you thought I would make it as extensive as the Medic Guide, then stop thinking.
Step 1. Repeatedly hit your own face with a brick: now that you've lost enough IQ points to where Monster Master seems like a good idea, create your character.
Skills you need in order of Priority.
Loaded Medic. (not loaded monsters)
Damage Bonus.
Monster Intelligence.
Damage Reduction.
Weapon Speed.
Awareness.
Monster Points.
Loaded Monsters.
Monsters Worth Summoning: none
Monsters you should summon for this build: Mantas (at beggining,) Elite Mercenaries, Brutes, Giant Razor Fly, Warlord. NOTHING ELSE! NO GASBAGS! NO SKAARJ! NOTHING!
Monsters aren't something that will gain you levels on their own. They are little helpers that will get you about 50 kills a game if you're lucky. Best monster in my opinion is the Elite Mercenary. Summon 2 at even low monster intelligence and damage bonus and they may rack up 20~ kills each by the end of the game.
Make sure you heal people.
_____________________________________________________________
Skills to stay away from as a Medic/Monster Master:
Experienced Healing: The XP you get from this is so minimal that it's a joke.
Ultima: Haha, noob.
Skills to consider:
Regeneration: This one isn't all that bad if you have the stuff you need, or if you really hate healing yourself. Consider getting it.
That's the end of my guide. Medics are by far the best class, so have fun playing one. Tell me if I missed anything.
Medic Guide:
Lvl 25: 240 Pts.
-Start your character.
* Buy Medic Class.
* Max your Weapon Speed (105 Points). Very important that you do this straightaway, it greatly increases your healing efficiency.
* Buy level 3 Loaded Medic. Get level 3, ignore people who say just get level 2, you're utterly worthless without 3.
* Buy 50 Damage Reduction.
* Put the rest in Damage Bonus.
Lvl 25-28: 30 Pts.
* Buy 25 Adrenaline, this enables you to buy one level of Adrenaline Drip.
* Buy Level 1 Adrenaline Drip.
* Put points in Damage Bonus until it's 65 then put the rest (if any) in Damage Reduction.
Lvl 28-29 10 Pts.
*Put 5 points in Damage Bonus and 5 in Damage Reduction.
Lvl 29-51 220 Pts.
* Pump your Damage Bonus to the max. If you don't do this, then you'll wish you had later, because when it gets harder to level up, your gonna be stuck with a sucky medic for a looooong time.
Lvl 51-56 50 Pts.
*Max Advanced Damage Reduction. Just do it, if you don't, then there's no point to reading this guide, because this is the most important thing you do as a Medic ever.
Lvl 56-57 10 Pts.
* Put 5 points each in Health Bonus and Ammo bonus. Enables you to buy Awareness, which is a boon.
Lvl 57-59 20 Pts.
*Buy Awareness. Very Important if you want to level up faster. After I bought Awareness my scores consistently doubled.
Lvl 59-69 100 Pts.
* Pump your Damage Reduction to 150.
It's your choice what to do from here on out. The best thing to do would be to either max your Damage Reduction or start working on the requirements for Ghost. Don't forget to heal other people, that's a Medic's job. Don't buy monsters, you noobs.
_____________________________________________________________
Monster Master Guide:
-If you thought I wouldn't make one because I hate monsters, think again. If you thought I would make it as extensive as the Medic Guide, then stop thinking.
Step 1. Repeatedly hit your own face with a brick: now that you've lost enough IQ points to where Monster Master seems like a good idea, create your character.
Skills you need in order of Priority.
Loaded Medic. (not loaded monsters)
Damage Bonus.
Monster Intelligence.
Damage Reduction.
Weapon Speed.
Awareness.
Monster Points.
Loaded Monsters.
Monsters Worth Summoning: none
Monsters you should summon for this build: Mantas (at beggining,) Elite Mercenaries, Brutes, Giant Razor Fly, Warlord. NOTHING ELSE! NO GASBAGS! NO SKAARJ! NOTHING!
Monsters aren't something that will gain you levels on their own. They are little helpers that will get you about 50 kills a game if you're lucky. Best monster in my opinion is the Elite Mercenary. Summon 2 at even low monster intelligence and damage bonus and they may rack up 20~ kills each by the end of the game.
Make sure you heal people.
_____________________________________________________________
Skills to stay away from as a Medic/Monster Master:
Experienced Healing: The XP you get from this is so minimal that it's a joke.
Ultima: Haha, noob.
Skills to consider:
Regeneration: This one isn't all that bad if you have the stuff you need, or if you really hate healing yourself. Consider getting it.
That's the end of my guide. Medics are by far the best class, so have fun playing one. Tell me if I missed anything.