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On gun types

Posted: Sun Aug 12, 2007 8:18 pm
by Zax_Gentoo_Box
I have no idea how guns in UT are seen, but I had an idea. Sort of like a gun of energy, it'd be more like a gun of experience, in that when using it you'd get a 10 - 30% increase in experience from all monsters. I was just wondering if there was anyway to do this without upping the damage?

Posted: Mon Aug 13, 2007 1:36 am
by d2frob
You'd have to suggest it over at disaterousconsequences.com.

Posted: Mon Aug 13, 2007 1:49 am
by Rizith
Eh i dont think thats such a good idea, but i do think experince can be vary hard to get at times. maby there could be a "Pill" that can randomly drop out of wave 14-15 that could give ya an extra 100-500 xp depending on what would seem fair

Posted: Mon Aug 13, 2007 4:30 am
by kaeolian
I dont think experience is ever too hard to get, yes some times its harder than others but thats no reason to make it easier for people.

Its like a lot of online games where you level up, some levels always seem to be harder to get than others, makes playing fun. If we leveled up all the time it takes away the fun of working for the rewards.

Posted: Mon Aug 13, 2007 9:38 am
by Zax_Gentoo_Box
I had a dream last night that everyone said my idea was terrible... Basically what I was trying to see is that if every base shot gave 2exp, then shooting with something like Experience +1 would give 3 instead, or +2 would give 4.