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Monster Mash Level of Difficulty
Posted: Tue Nov 20, 2007 4:58 pm
by Desko
The Monster Mash server no longer represents a challenge for many people, including myself. It was a simple matter to win without ever dying. The most damage I ever took from one attack was 40 damage. I suggest augmenting the server with Infernals on waves 14 and 15 to increase the difficulty.
Posted: Tue Nov 20, 2007 5:04 pm
by DW_Mobius
I agree, I almost regret getting Adv. DR, cause now nothing hurts me... No, wait... I kinda like that.... lol, I would increase kraken damage/hp, and smaller rocks that are thrown do no damage to me at all, they just throw me across the map, so we could at least turn up their damage. I think it would be interesting to have a small monster that will group up on you at later waves too.
Posted: Tue Nov 20, 2007 6:55 pm
by DW_WailofSuicide
I may try making some of the monsters in my next pack unusually hard. I suspect people will cry about it a lot, though. I don't know if it'll be possible to make them playable for high levels but not too punishing for lower people. This is just what happens when you've got a spread of 200+ levels between the highest people and the lowest people on the server.
Posted: Tue Nov 20, 2007 9:32 pm
by d2frob
Goes back to being map issues! :P
Posted: Wed Nov 21, 2007 12:01 am
by Desko
So give the low levels the lower waves and the high levels the higher waves.
Posted: Wed Nov 21, 2007 4:17 am
by kaeolian
This has been spoken about in vent quite a lot recently, your never going to get a equal spread through all the waves. Its simple, how many other rpg's do you know where the low levels can hang with the high levels ? None, areas are speced up for certain levels to hang there till they get better and move on to a diff area. The waves should be the same in MM.
Its hard because people are playing MM and they expect it to be like every other game time where noobs can play with leet players and at least stay alive a little while but with this game type having a RPG mod, that has changed. So make the later waves harder and add a little more exp to the earlier monsters otherwise lower levels will take forever to get up in to the later waves as they will only be alive half the map.
Just my thoughts.
Posted: Wed Nov 21, 2007 8:11 am
by Chavez
kaeolian wrote:This has been spoken about in vent quite a lot recently, your never going to get a equal spread through all the waves. Its simple, how many other rpg's do you know where the low levels can hang with the high levels ? None, areas are speced up for certain levels to hang there till they get better and move on to a diff area. The waves should be the same in MM.
Its hard because people are playing MM and they expect it to be like every other game time where noobs can play with leet players and at least stay alive a little while but with this game type having a RPG mod, that has changed. So make the later waves harder and add a little more exp to the earlier monsters otherwise lower levels will take forever to get up in to the later waves as they will only be alive half the map.
Just my thoughts.
Sounds fair, i vote for you.
Posted: Wed Nov 21, 2007 8:32 am
by d2frob
The way the rpg mod works is that it does get very very hard for high levels as the intention is that low levels cannot stay alive. With the addition of hiding places etc then low levels can stay alive, thus making it incredibly easy for higher levels. If you want it harder than you would have to sacrifice all the maps with hiding places/fast adren spawns and the like. I don't believe there was a viable way of having both without consequences (such as it being impossible with a low player count etc).
Posted: Wed Nov 21, 2007 9:22 am
by Tazcrosblade_
well wail just think about that for a second, how hard were the wail lords when they first came? how many people cryed at the exteme difficulty? now think how hard the sliths were. then remember the infinite wining of every1. now people are complaining about it being too easy??????? we will just get used to and beat any monster you can possible come up with. its not a problem of difficulty but how fast we get used to a monster, unless you come out with a new monster every week then the server will never be really hard for more than a few days.
and rob thats the reason we have more than 1 type of map. yes we do have maps where noobs can hide making th emap easy, but we also have maps where its really hard to hide at all. we dont have to junk the easy maps because we always will rotate maps and hard ones will come up
Posted: Wed Nov 21, 2007 10:05 am
by d2frob
If that's so, then there is no cause to be complaining about difficulty... :)