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Server update (if anyone still cares)

Posted: Thu Feb 07, 2008 7:34 pm
by DW_ToxicWaste
Server has beta patch 2 running.

And it's bumped to 64p :drunken: :drunken: :drunken:

Rich (TW)

Posted: Thu Feb 07, 2008 7:38 pm
by Tazcrosblade_
nobody does.......

Posted: Thu Feb 07, 2008 7:59 pm
by Inspector
Are there maps ment for 64p on the server? Like a huge map with 15-20 vehicles in base? That would be pure chaos.

Posted: Thu Feb 07, 2008 8:16 pm
by DW_WailofSuicide
Ha, no. There are no stock maps that'd work well with 64p. 32p is also definitely over the recommended (though still usually decently playable).

I was working on hacking together a modified version of Downtown last night that might've been able to handle 64p, but UnrealEd crashed on me. Heh.

Posted: Thu Feb 07, 2008 8:18 pm
by Celtic
yeah i wouldnt care if i sucked at ut.....


but thanks toxic for keeping the ut3 community going eventhough its a little slow right now

Posted: Thu Feb 07, 2008 8:39 pm
by noxiousCaitSith
well once everyone is able to afford an upgrade to their computers....then maybe people will actually play it. cause i haven't touched it in about a month. call of duty is much smoother online for me than UT3.
so once the q9450 comes out then i'll probably play it more often.

Posted: Thu Feb 07, 2008 8:42 pm
by DW_ToxicWaste
64p is just for a quick laugh to see what resources it would use (if it ever fills up.) Of course, that would be 10% of the total online community.

Long term, it's not worth the quad core and 7Mb of bandwidth it would require to run it.

Rich (TW)

Posted: Thu Feb 07, 2008 9:04 pm
by d2frob
Afaik if anyone joins unpatched it dies.