Critical Error!!!
Posted: Sat May 03, 2008 3:07 pm
Every Time i try to join Monster Mash server 1 i get a critical error when the wave starts. I tried clearing the cache to see if that helps and it didnt do a thing.
Here is the full error message
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1022MB RAM
Video: NVIDIA GeForce 6800 GT (6921)
General protection fault!
History: UObject::ProcessEvent <- (RPGHUDInvasion DM-TheEnd_V6.RPGHUDInvasion, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level The End <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
i also got a picture here
http://img380.imageshack.us/img380/7127 ... 004na8.png
I also get very similar error for many other servers i try to join so there is a good chance that fixing it here will save me a lot of headache.
Here is the full error message
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 1022MB RAM
Video: NVIDIA GeForce 6800 GT (6921)
General protection fault!
History: UObject::ProcessEvent <- (RPGHUDInvasion DM-TheEnd_V6.RPGHUDInvasion, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level The End <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
i also got a picture here
http://img380.imageshack.us/img380/7127 ... 004na8.png
I also get very similar error for many other servers i try to join so there is a good chance that fixing it here will save me a lot of headache.