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how to make maps ?
Posted: Sat May 10, 2008 2:45 pm
by datmos
Hi, i have experience with 3D design with 3D Studio Max, i know to make maps i can do it with Unrealed, but i wanna question if i can make maps with 3DS Max and then save it in .ut2 format or do something.
thx
bye!
Posted: Sat May 10, 2008 11:52 pm
by DW_Hornet
Not really, You can make giant parts of maps like Hourences did in DM-Sae, but the final product will have to be put together in UED.
Here is the tutorial involving 3ds max.
http://phalanx.planetunreal.gamespy.com ... l_sae1.htm
http://phalanx.planetunreal.gamespy.com ... l_sae2.htm
http://www.hourences.com/portfolio/levels3.htm
Posted: Sun May 11, 2008 10:11 am
by DW_WailofSuicide
You can pretty much make maps in 3DS max, export them as .ase and then import them into UT2004 as static meshes.
One thing you might want to be careful about is -- Static mesh collision is slower to calculate than BSP/Volumes, particularly with complex shapes. So, you can design complex meshes in 3DS max... But it's a good idea for playability purposes to cover as much of the complex geometry as possible in blocking/collision volumes.
Posted: Sun May 11, 2008 10:21 am
by datmos
hi, many thx mans, all this is good, ye allways try to make all with min poligons, and i have Polygon cruncher to eliminate unnecessary polygons. and is more fast to load it.
ok thx i try it and then post a comment many thx ;)
EDIT: i don0t know how to export with static mesh, whrn i open import window it only let me import a t3d file
Posted: Sun May 11, 2008 10:37 am
by DW_WailofSuicide
datmos wrote:hi, many thx mans, all this is good, ye allways try to make all with min poligons, and i have Polygon cruncher to eliminate unnecessary polygons. and is more fast to load it.
ok thx i try it and then post a comment many thx ;)
EDIT: i don0t know how to export with static mesh, whrn i open import window it only let me import a t3d file
What you want to do is open up the "Static Mesh Browser" and import your .ase file from that window. It will probably ask you for a package name and group -
Your package name can be anything, as long as it doesn't conflict with an existing static mesh package name (/UT2004/Static Mesh directory contains all static mesh packages).
Group is only used for organization within packages (Say, for example, you are creating a medieval village map. You might want to have "Buildings" as a group, to group together all building meshes. You might also want a "Nature" group, to contain things like trees, bushes, grass, flowers, and so on. But it is purely for organization)