The "merging weapons" glitch

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hamsterman
Killer in Training
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Joined: Tue Jul 08, 2008 11:00 pm

I am sure most adren masters are familiar with the merging weapons glitch, where a rolled weapon will "merge" into another weapon of the same type and magic.

However, less is known of the inner workings of this glitch. For instance, if you have an MP5 of Energy +1, you can roll an MP5 of Energy +3. But if you have an MP5 of Energy +3, you can't roll an MP5 of Energy +1 because it will merge. Or can you?

Kabuki offered this explanation:
A: The reason that adren masters experience the merging glitch so frequently is because of the properties of the Max Magic and Magic +1 artifacts.
B: When the Max Magic or Magic +1 artifact is used, the range of rolling for that specific magic weapon decreases from 0 - MAX to MAX - MAX or MAX+1 to MAX+1, respectively.
C: Whenever a weapon of the EXACT SAME type and magic is rolled, it will merge. In other words, when the Max Magic modifier is used on the Null MP5, it will only be possible to roll a Null MP5 +6 (instead of anywhere between +0 and +6) upon rolling a Null MP5, so any new Null MP5 will ALWAYS merge with the existing one.

This explanation makes perfect sense, but there is one problem. I personally have never rolled a weapon of the same magic and type that has a lesser magic value, under any circumstances. If the Max Magic artifact was not used on an MP5 of Energy +3, you should be able to roll an MP5 of Energy +1. But, I have not seen this sort of thing happen. Once I got Null MP5 +7 and then a Null MP5 +4 when I spawned, but that is a different case. Also, I have never merged weapons upon spawning.

My explanation for these occurrences was that:
A. A rolled weapon of <= magic than an existing weapon will merge with the existing weapon
B. A rolled weapon of > magic than an existing weapon will NOT merge.
C. Weapons you spawn with will never merge

However, Kabuki's explanation makes more sense than mine, since I don't see a logical reason why the game will have this distinction between <= and >. If someone can confirm that it is possible to roll, say, an MP5 of Energy +1 when holding a non-maxed MP5 of Energy +3, I will accept it as true.
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DW_ACY
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Uh you have way too much time on your hands! :bom:
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ACY
KillaDEATH
Camper
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Joined: Thu Aug 16, 2007 11:00 pm

As much as I hate this topic for reasons you wouldn't understand here goes. If you look at the server time logs as far as who is a high level AM in this server you would see certain people. Most of those AMs follow certain unwritten rules in Monster Mash. Slightly modified from the original set but they boil down to Nutcracker and KarmaKat must always have a complete weapon set before you can make your own. I know what you're thinking....

Wow Killa, that means if you are the only "REAL" AM in the game at the time you must roll 6 to 8 specific weapons before you can roll your own?

Answer: YES

So what does that mean? Real AMs roll more than you might expect. Which means there is a wealth of experience in rolling multiple weapons. My question to you.... Why do you call it a glitch? Seems like a feature. Why would you want 2 of the same magic? I find it hard to believe you got that much out of Kabuki but he is only "almost" right. I have rolled another weapon of the same magic but different multiplier several times when I already have an unmaxed, maxed, or +1ed. It doesn't happen that often but it has happened several times. The reason AMs run into this problem? lol.... funny. Is because we roll weapons more than everyone else? I don't know....Spawning with weapons that merge does indeed happen. It happened today in fact. Ever respawn with only the MP5s you had when you died? My guess is that it just doesn't happen slow enough for you to see it happen but it still happens. Either way, you're thinking way too much about this. There are certain rules myself and few others roll our weapons by that I don't care to share again for reasons you wouldn't understand at the moment. Kronos and Cheap to name a couple will understand what I'm talking about....Hell I would even suggest locking this thread....lol
hamsterman
Killer in Training
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Joined: Tue Jul 08, 2008 11:00 pm

I really have no clue what you are rambling on about, but it is nice that you confirmed a few things. It makes perfect sense that weapons can merge upon spawn, but they do seem to follow slightly different rules than when you roll a weapon.

For instance, when you roll a weapon and it merges into a MAX+1 weapon, something must be going on. There are two possible reasons why this could happen; Kabuki's explanation or my explanation. Either it merged because it had a 100% chance of being a MAX+1 itself, or because it's magic number was less than the existing weapon's. Either way, it is impossible to roll a second weapon of the same type if the existing weapon is maxed or max+1'd. It is possible however, to spawn with such a weapon. This has happened to me on numerous occasions.

In any case, I consider this a glitch because of the disproportionate number of merges you get when using weapons that have been maxed. It is important that adren masters understand this glitch so that they can minimize the number of merges they get. After putting this knowledge to use, I have vastly decreased the number of merges I get, since I now wait until I have all the MP5s I need before I max any of them.

PS: Kabuki only divulged so much information because Franky got involved in the conversation lol
KillaDEATH
Camper
Posts: 67
Joined: Thu Aug 16, 2007 11:00 pm

You don't really believe any of what you just typed do you? No Really!! You don't do you? This is why I knew I shouldn't have responded.... gets me everytime...

Spreading false and/or incorrect information does nothing for other AMs...
DW_Skittles
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lolz funny topic :cheers: :cheers:
DW_Mobius
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Xfire: redeemermma

I don't think locking the thread is necessary. All I'm going to say with my 8+ months of experience in this field is that I've encountered exceptions to EVERY SINGLE rule postulated above. I don't think that any of these rules can be defined as concrete. Some more likely, but none would I take to the bank.

I've spawned with two of the same magical weapon, and also spawned to have the two merge. I've rolled an energy mp5+1 while holding an mp5+2 (rare). I also whole-heartly assert that the adrenaline master Max and +1 modifiers have no real revelance as well as I have rolled a Link Gun of Infinity*, not maxed it, and immediatley rolled another link together with it.

My point? There are no real answers anyone here can give you. Play around with it and you will find what best works for you, and from there, use that.
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DW_ACY
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DW_ACY wrote:Uh you have way too much time on your hands! :bom:
Uh see above quote from before! Kronos and cheap, may be higher level but no one has rolled more or gotten more experience on the server as an adren master than me. I can tell you all your postulations and theories above are ... irrelevent. oonce gain note first quote.
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No shame, no dishonor, will run away to fight another day!
ACY
KillaDEATH
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Funny you should respond to that Acy...lol I was talking in Vent to Kronos last night about this topic and the first thing out of his mouth was Acy. This is why I made the reference to sort of "time served" instead of actual level. Total points isn't always the reason for playing. Anyway, the reference to Kronos and Cheap had more to do with the joke about locking this thread.
DW_Nutcracker
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Location: The Moon (Wish you were here!)

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