I want my 'deemers!
Posted: Wed Aug 27, 2008 10:07 pm
As we know, you can carry an additional deemer for each 100 ammo bonus you buy. This works great for weapons masters, but I see a problem with the way it works for adren masters (and I'd assume medics). With 200 ammo bonus, I can carry a max of 3 redeemers... the only problem is that there's no good way to fill up that ammo past the 1 that you get when you spawn. The reloading weapon no longer works on superweaopns, so that's out... and the ammo crate does not fill them up either (which is surprising considering the rarity of the drops).
So, the only way to fill them up is to keep picking up deemers from spawns and drops. Not only that, but if you pick up one with the same magic properties as one of the ones you're carrying, you won't get any increase in ammo. I may have to run over 5 or 6 deemers just to fill up my 3, which really isn't nice to the other players.
Is this the way you intended this to work, or might there be a more equitable way of filling up redeemer ammo?
So, the only way to fill them up is to keep picking up deemers from spawns and drops. Not only that, but if you pick up one with the same magic properties as one of the ones you're carrying, you won't get any increase in ammo. I may have to run over 5 or 6 deemers just to fill up my 3, which really isn't nice to the other players.
Is this the way you intended this to work, or might there be a more equitable way of filling up redeemer ammo?