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Spawn a linker

Posted: Thu Sep 04, 2008 3:57 pm
by DW_Fry
How cool would it be to be able to spawn a monster that would run (or fly) around behind you linking? It could be either a rare artifact drop, or possibly a way to boost the power of the medic up a bit.

How's that sound? Would that even be doable?

Posted: Thu Sep 04, 2008 4:01 pm
by superchav
Pretty sure it would be doable, such as the health drone on some servers which heals you when you lose health, it follows you around and it looks like it links you to heal, sounds like a awesome idea, gj

Posted: Thu Sep 04, 2008 4:18 pm
by DW_Ant
This "creature" gotta be vulnerable/weak. We don't want to replace the low lvl linkers with this one & does it have to be a link gun?

Maybe a weapon specific creature or something so it encourages players to use unique weapons such as bio rifle & lighning gun.

Posted: Thu Sep 04, 2008 4:32 pm
by Tazcrosblade_
ooohh make one that nerfs the power of the mine layer!!!!! that would discurage people from using it on certain waves, mabey earlyer ones so non weapon masters can get more kills, and not gets ksed by mines

Posted: Sun Sep 07, 2008 2:20 am
by bigws
maby have it extremely strong but it requires your adren for it to link and if u run out of adren it become vulnerable

Posted: Sun Sep 07, 2008 11:49 am
by Tazcrosblade_
or does it even have to be a monster? what about just an artifact that makes your link golden, it could count as one linker, but take up a little less adren than a triple

Posted: Sun Sep 07, 2008 1:44 pm
by superchav
Oh good point tarcoz, like a double damage artifact basically...

Posted: Sun Sep 07, 2008 1:48 pm
by DW_Ant
There's already a double magic modifier ability for AMs (Server 2 only)

Basically if you have energy flak +4
Apply the dmm you'll get a temp energy flak +8 as long as you keep your adren up. Adren drainage isn't as fast as tripling.

Posted: Sun Sep 07, 2008 1:50 pm
by superchav
Ya, thats what i mean :), but the double ''Magic" Modifier doubles the magic ability, not the actual damage dealt, so if its quickfoot +2 double magic will make it +4 and make you go faster, not double the damage althoo its pretty much the same thing.....................I think...

Posted: Sun Sep 07, 2008 2:46 pm
by 40_Shards
The Damage modifier has a max of +4. When +1'd that's +5, and then when the double magic modifier is applied that's +10. Voila, double damage.