I have been getting this error (5x today)
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2995 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800gtx
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- UVertMesh::Render <- FDynamicActor::Render <- RenderLevel <- DM-Dome-Of-Doom-a-HB-SE.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Dome of Doom <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Any ideas?
Critical Error
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- Killer in Training
- Posts: 23
- Joined: Wed Feb 13, 2008 12:00 am
- Location: New York
Ummm... Yeah
Yeah, if you're trying to join the game 5X during the same match, then it's most likely that you can't run Dome of Doom.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- Killer in Training
- Posts: 23
- Joined: Wed Feb 13, 2008 12:00 am
- Location: New York
Thanks for the reply... Sup Chav... Anyway, nothing 'special' is running in the background. my Forceware version is 177.98, released on Sept 8 (newest that I know of). My laptop works, so I'm half o.k.... Anyway... There was 2 other maps Karma's and crumpet... Anyway, I'll try to delete those maps or probably sacrifice more virgins....
Ummm... Yeah
If you Google...
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
...there are a number of topics about it. Most of the topics are about other games, but they all use the Unreal engine and Nvidia cards as far as I can tell.
This seemed to work for quite a few people:
"turn off the write combine. Open up your video card property, select advance tab, then troubleshooting tab."
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
...there are a number of topics about it. Most of the topics are about other games, but they all use the Unreal engine and Nvidia cards as far as I can tell.
This seemed to work for quite a few people:
"turn off the write combine. Open up your video card property, select advance tab, then troubleshooting tab."

I love the smell of UnrealEd crashing in the morning.
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- DW Clan Member
- Posts: 799
- Joined: Fri Feb 22, 2008 12:00 am
3 things to try
Reapply the latest UT patch 3369 (I think it is)
Delete the maps
Uninstall the game/delete the UT directory and reinstall the game
I've seen that error before and I don't remember if reinstalling the patch fixed it or reinstalling the game. I don't think I tried deleting the maps though. Ever since I switched to Vista Ultimate 64bit my gaming has never been better and right now I can't remember what I did to fix that error.
Hope this helps
Reapply the latest UT patch 3369 (I think it is)
Delete the maps
Uninstall the game/delete the UT directory and reinstall the game
I've seen that error before and I don't remember if reinstalling the patch fixed it or reinstalling the game. I don't think I tried deleting the maps though. Ever since I switched to Vista Ultimate 64bit my gaming has never been better and right now I can't remember what I did to fix that error.
Hope this helps
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- Killer in Training
- Posts: 23
- Joined: Wed Feb 13, 2008 12:00 am
- Location: New York
Thanks for the help All...
It's finally working... I deleted all the maps, I didn't reinstall the game (don't have much patience for that), I reinstalled the vid driver tho. Five virgins later it worked :laughing6:
It's finally working... I deleted all the maps, I didn't reinstall the game (don't have much patience for that), I reinstalled the vid driver tho. Five virgins later it worked :laughing6:
Ummm... Yeah