Map Ideas

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Marbles
Pro but Noob
Posts: 137
Joined: Sat Oct 04, 2008 11:00 pm
Location: California United States of America

I need new map idea's. I can't think of anything new. I can do a lot of stuff but I can't do terrain. So if you have any idea's for maps then let me know! =D
DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

Read Boss's tutorial on making terrain, but ideas cost money.

http://www.clandw.com/modules.php?name= ... pic&t=2008
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superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Lol marbles werent u the guy other day asking how to open a "online map"??
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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

If you can't think of any ideas, you could probably modify an existing one or make one on the server even better... like TrainStation...

Here's some you could look through: http://www.clandw.com/modules.php?name= ... opic&t=759
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Marbles wrote:I can do a lot of stuff...
Keep in mind of your limitations... Building your first map is a great success (a history marker for your mapping career). However I'm not on vent 24-7, so don't expect to build something that's way outta of your reach.

Take minor steps at a time. One map you build the basic layout, next map you double the amount of Static meshes, next map you add precise geometric brushes, etc...

You can't leap to perfection in a span of two or three maps (you won't learn things if I told everything at once). Now if you took steps at a time, knowledge & skill carries with you.

So for your next map, try to tackle something that interests you, but also not too complex ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

lol i want him to define his "stuff"
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Draco
Camper
Posts: 68
Joined: Wed Nov 29, 2006 12:00 am
Xfire: dracothedragon73

superchav wrote:lol i want him to define his "stuff"
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kaeolian
1337 Haxor
Posts: 661
Joined: Thu Dec 29, 2005 12:00 am
Location: U.K.
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Nice to see most people on the forum are being supportive.... play nice superchav.
Aih PittaH TeH F00l !!!1!11


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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

D2Boss wrote:
Marbles wrote:I can do a lot of stuff...
Take minor steps at a time. One map you build the basic layout, next map you double the amount of Static meshes, next map you add precise geometric brushes, etc...
It's my personal bias, but I would actually recommend building maps without using static meshes (or, only use static meshes for light fixtures).

As for ideas, I think your best resource is other maps. I have a listing (several, actually, due to disorganization) of features I liked about certain maps. Whether it's ambient sound usage, textures, overall theme, lighting choices, layout ideas... I make notes about it if it strikes me. Eventually something sticks out and you get an idea and run with it.

Since I already recommended building BSP-only maps, I would start by looking at Unreal or UT99 maps (if you have it installed). That should really help as far as seeing how effective and good looking BSP-only maps can be built, and provide plenty of thematic ideas.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Lol i am being supportive and nice, im just wondering how he went from the other day not knowing how to open a "online map" to making a awesome first map with all his ideas :D
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