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Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 3:27 pm
by NubPwnZor
I play a lot of UT on your server, and after the bigger update I got whole magic weapon on maxed Skill, when I write to few members of DW they said its normal, so Pls write on the SKill u can get 50% to get magical and delete :cyclopsani: You recevie all magic weapons, :cyclopsani: soo... I should get whole magic weapons and I got time to time normal Zen, Mine Layer, Rocket Laucher or Flak Cannon... only this few weapons and this ones are really important for WM... Whos tell dont be angry... ;/ I think that should be fixed... or change the skill or delted last lvl of skill and get back WM's Stat points for that...
You can think im donkey but I think if that skill work after that big update when server was down Its work perfect... or same with some maps... autokick for illing?? When I play? or I can walk on map but I can use weapons, no monsters spwn for me exacly with joining game on few maps I dont get any weapon, then when I want pick up from weapon lodge I cant too ;/ WTF?? :>
Pls Answer...
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 3:44 pm
by DW_Ant
It is normal....
here's the difference between with the loaded weapons skill lvls.
The default chance of getting a magic weapon is 33% meaning only one third of your weapons will have magic abilities (normal weapons included). By maxing loaded weapons, you get a 100% chance of getting a magic weapon (normal weapons included).
For example:
When you have lvl 3 loaded weaps, about 3-5 of your weapons will have magic.
When you have lvl 5 loaded weapons, about 0-2 of your weapons will appear normal.
Just think as the normal weapons as a magic modifier. Notice how the mwm generates the normal weapons ;)
Autokicked for idling means that your computer is slow :P
You see, your character comes in the game a few moments after connecting to the server. If no players are dead, your character will spawn while you are still on the loading screen. So your character will just stand there until you've been booted automatically or until you take control of the character.
When you find yourself unarmed or being harmed by invis creatures/projectiles, you are experiencing packetloss. Simply reconnect & things are resolved ;)
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 3:49 pm
by NubPwnZor
By Boss
"It is normal....
here's the difference between with the loaded weapons skill lvls.
The default chance of getting a magic weapon is 33% meaning only one third of your weapons will have magic abilities (normal weapons included). By maxing loaded weapons, you get a 100% chance of getting a magic weapon (normal weapons included)."
so write at skill you get a 100% chance of getting a magic weapon (normal weapons included). And no Recevie All Magic Weapon... just give that nw included...
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 3:50 pm
by Skyline
NubPwnZor wrote:You recevie all magic weapons, :cyclopsani: soo... I should get whole magic weapons and I got time to time normal Zen, Mine Layer, Rocket Laucher or Flak Cannon
This is a known bug, there's a topic about it lying around
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 5:46 pm
by DW_WailofSuicide
I cannot understand this post.
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 5:51 pm
by DW_Ant
He's saying that he generates normal (nonmagical) weapons sometimes even though he has loaded weaps lvl 5
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 6:22 pm
by DW_BrainPan
We were talking about this the other day. I don't know if it's a bug or just "normal" (haven't played a WM in some time), but it makes the definition of loaded weapons 5 inaccurate IMO. I don't consider a regular "no pluses" weapon to be magic and the ability says you get 100% chance of magic weps. Similarly if the magic weapon maker changes your freezing +2 link into a regular no pluses link, well... that's just a "weapon changer" not a magic weapon maker. I'm not saying it needs to be changed (if that's the way it has to be), but some explanation of this possibility in the ability definition area would be appropriate.
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Mon Dec 08, 2008 7:21 pm
by DW_WailofSuicide
DW_BrainPan wrote:We were talking about this the other day. I don't know if it's a bug or just "normal" (haven't played a WM in some time), but it makes the definition of loaded weapons 5 inaccurate IMO. I don't consider a regular "no pluses" weapon to be magic and the ability says you get 100% chance of magic weps. Similarly if the magic weapon maker changes your freezing +2 link into a regular no pluses link, well... that's just a "weapon changer" not a magic weapon maker. I'm not saying it needs to be changed (if that's the way it has to be), but some explanation of this possibility in the ability definition area would be appropriate.
Yeah, I know where you're coming from. This particular issue seems to be affecting all kinds of magic weapon generation, whether it's a Fiendish Relic or a MWM or Loaded Weapons 5. At the moment my working theory is that it's a problem with the configuration file, as nothing changed about the MWM or Loaded Weapons that could cause the behavior that people are experiencing.
Re: Buged[??] Skill Loeaded Weapon | Buged maps
Posted: Tue Dec 09, 2008 8:38 pm
by Watty
I think this is a problem too. My main little pet peeve is with the magic weapon maker. To me, it sounds like the magic weapon maker should make magic weapons. Crazy right? A normal weapon is not magic.
I have a stapler. Is that magical? No. Now if it was a stapler of infinity, then it would be magical! You see what I mean?
When a skill promises 100% magical weapons, that should mean that you get all magical weapons and no normal ones.