Ion Painter being disabled on various maps...

Check out Death Warrant's Invasion Server
Scumsberg
Killer in Training
Posts: 42
Joined: Sun Jan 18, 2009 2:59 pm

I'm wondering why some maps sporting this server's logo (Monster Mash Arena for example) have ion painters disabled. It seems to me that WM's have no advantage over godmoding, triple damage AMs EXCEPT for their supplies of super weapons, but half the maps on this server don't support ion painters, even with skyboxes that are CLEARLY sky.

Why? Why must you make me so sad inside?
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Well it's not that the ion painters are disabled. It's more like the mapper forgot to place an ion cannon (that enables the ion painter). The ion cannon is one of the most common forgotten actors along with ambient sound, advanced pathing, & lighting optimization. Shoot, even today I forget to place the cannon....many many times :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Scumsberg
Killer in Training
Posts: 42
Joined: Sun Jan 18, 2009 2:59 pm

It may be an innocent mistake but I think something like this takes a big fat dump on WMs, giving them less of an edge to compete against AMs. Support for ions should be important enough not to overlook. :/
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Why is it a mistake if a mapper chooses not to put a ion painter on each and every map.
Each mapper has to make the choice, do I want to put a painter on my map? It is his choice.
We have maps without link guns and shock rifles also rocket launchers and averals. As a weapons
master I have not heard weapons masters complain about this. Only medics and adren masters.
When playing those classes I have to adjust my playing style and get on with it. A painter has never been
disabled on a map if it was included by the mapper. I bet the 84.7 percent of the outdoor maps have working
painters. Also some indoor maps like the end but you must have the skill to use it in only the lighted areas.
I dont think we should force all of the players to again download the maps after identifying which dont have painters
and changing the map. I think time and resources could be much better spent obtaining new maps and making changes as needed for monsters. Of course many of our maps are made from scratch by the skilled mappers from our masterful list of players and clan mates.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Scumsberg
Killer in Training
Posts: 42
Joined: Sun Jan 18, 2009 2:59 pm

It's a simple matter of balance in my opinion. WMs are supposed to be able to use Ion Painters, that's what Level 3 Loaded Weapons is (along with redeemers). Why should a class have one of its main 'powers' disabled?

Adrenaline Masters have weapon crafting, permanent invulnerability and triple damage. What do WMs get to compete with that? Their super weapons - except mappers through mistakes or otherwise omit the ability to use ions. It -isn't- fair, and the comparison that some other weapons aren't available on particular maps is moot because Loaded Weapons means WMs get every weapon regardless, and they should be able to use them.

I'm not suggesting every map be remade to fix these mistakes, but it's downright imbalanced to gimp weapon masters of one of their main abilities.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Well keep in mind that monsters can always drop AM artifacts so wms, too, can globe and use triple damage ;)

WMs powers aren't disabled....yet. Remember, if you upset the mappers, they can remove the mine layer, too >:)
hehe, na that's too mean :P

But you still got the advantages with loaded weapons whether you have the painter or not. You don't have to search & collect specific lockers for good weapons. You are guaranteed mine layers, link guns, & deemers w/ magic while other classes may not be able to receive them in lockers.

No need to be greedy here. Just think of the painters as a gift rather expecting it ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Scumsberg
Killer in Training
Posts: 42
Joined: Sun Jan 18, 2009 2:59 pm

I think that's a very inappropriate way of looking at it, D2. It has nothing to do with greed, it has to do with an intended WM ability being unavailable when it should be available - period. WMs paid ability points to use ions and so far I haven't heard a reasonable argument why it shouldn't be available to them at any given time (aside from mapper oversight).

WMs are not able to sustain invulnerability and triple damage in the same way AMs are, even with energy weapons. WMs are not able to continously roll perfect weapons. WMs are not as easily able to collect artifacts as AMs unless they're very high level. The only thing WMs have going for them is a marginal damage bonus (negated by AMs permanent triple damage) and their super weapons.

Greed = AMs.
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

By the way I see weapons masters globing like adren masters every day using the mine layers they spawn with.
When I play wm it is rare that I ever bother using the ion painter. Have you ever noticed how often you die
waiting for the ion to paint. It is a very impractical weapon for any class to bother with. My opinion of course.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

I agree - Ion painters should work on every map.

Of course, I also think that it's a bigger problem that so many maps have every single weapon in a weapon locker. Don't you feel that also devalues loaded weapons? 50 points for an ability that the majority of frequently voted maps give for free.

Lets not get started on the ubiquity of hidey holes and other things that maps do that entirely take the reward and challenge out of the game.

In short, there are a lot of things to be desired about many maps on the server. And while it's nice to be able to say, "I wish all 150 maps on the server were consistent about X," the fact of the matter is that there are no magical elves to do that work instantaneously and for free. So mostly you either need to learn to live with it, or volunteer your time to fix it.
juice
Killer in Training
Posts: 19
Joined: Sun Jan 18, 2009 2:44 am

i also agree that ion painter should be enabled on every map. invasion is much different than standard dm anyhow so ion painter isnt as much of a game breaking weapon as it was. infact there's many times where i don't even need to use it, but having the ability to use it when i want to shouldn't be that big of a deal. Scumsberg is right in saying that its a little unfair that one of our weapons is permanently disabled about 30% of the time (more or less). we spend enough points trying to get it and then find we can't even use it all the time. for those saying its the same as the other classes, thats absurd. you don't see an AM with loaded artifacts not being able to use globe of invulnerability or triple damage on 20-30% of the maps. you don't see a monster summoner losing one of his monster points every so often. why is it fair that weapon masters have to lose one of their weapons that they spend points on at all?

EDIT: also im arguing the other people on the sake of the 'fairness' of this. i do recognize that this isn't some quick fix. if i can help in anyway, please tell me how i can help with this. i don't mind spending some of my free time adding ion cannons to maps since it doesn't sound like its too difficult of a job. though it will be alot of work, i'd volunteer to help doing it.
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