When I left MM due to net probs in august, the Luci wave was made up of:
1)Cows
2) Blobs
and 3) The Devil itself.
Now I come back after X-Mas and these poison sliths appear and own me. 3-5 ppl per luci die of sliths (not me) and it takes away the point of having big, uber-powerful monsters with 1SKs. There are a few problems with having these monsters for Wave sixteen:
1) For medics, when they get hit, the poison can kill, so they have to make a self-damage weapon (fav = MP5) and heal themselves till the poison wears off. Yeah, you'll say get used to it, AMs and WMs can't heal, but wait.
2) For other classes, while in lowbie lvls, there is no way to stop sliths from owning but to kill them, thus stopping them helping kill lucis.
3) Many ppl hide until lucis spawn, which kinda kills off the risk concept of going out and PWNING the cows and blobs then running like there's a fire up their bums (excuse the pun!)
So out of this comes:
Sliths+Lowbies=Phlegm In the face deaths
Luci+Sliths+Medics=Heaving to heal off the poison
Luci+AM/WM=having to kill sliths=less link fire on luci
Generally the sliths are partly responsible for the majority of timeouts on Wave 16. People get killed, people kill sliths, people get distracted and get charred. I do complain a lot about monsters but come on, at least I gave the poor seekers a break! I don't know when the change was made, but I, for one, don't like it.
Please give your opinion on this topic/problem!
The Sliths On Luci
Shhhh before the lucis call for seekers :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- DW Clan Member
- Posts: 799
- Joined: Fri Feb 22, 2008 12:00 am
D2Boss wrote:Shhhh before the lucis call for seekers :P
Seekers on wave 16 :cheers: I'm all for it!!!!!!
From what I hear, they did that a looong time ago just for the fun of it. I'm ashamed for not being involved with RPG invasion back then >.<
Can we do it again, for a weekend or something?
Can we do it again, for a weekend or something?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
I demand pizza tripods :cyclopsani:
Can I combine the perfect option with annoying and distracting? Wave 16 shouldn't really be a shooting gallery.
Can I combine the perfect option with annoying and distracting? Wave 16 shouldn't really be a shooting gallery.
Adrenaline Master - Inspector lvl 232
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
-
- Pro but Noob
- Posts: 133
- Joined: Sun Aug 24, 2008 11:00 pm
I would have thought seekers would go with Luci well because atm it's kinda easy and the Sliths are just annoying they don't really make it harder. The win/loss ratio is kinda one sided to win, well that's what I see when I'm playing. If your linking up stay out of the Sliths reach, as for tanking.. they just knock you about a bit but don't really hurt you and without a difficult/annoying monster there would be no challenge and no one would die, tank/spank >.>
Last edited by InflatableHero on Wed Feb 04, 2009 2:17 pm, edited 1 time in total.
Jons Return wrote:When I left MM due to net probs in august, the Luci wave was made up of:
1)Cows
2) Blobs
and 3) The Devil itself.
Now I come back after X-Mas and these poison sliths appear and own me. 3-5 ppl per luci die of sliths (not me) and it takes away the point of having big, uber-powerful monsters with 1SKs. There are a few problems with having these monsters for Wave sixteen:
1) For medics, when they get hit, the poison can kill, so they have to make a self-damage weapon (fav = MP5) and heal themselves till the poison wears off. Yeah, you'll say get used to it, AMs and WMs can't heal, but wait.
2) For other classes, while in lowbie lvls, there is no way to stop sliths from owning but to kill them, thus stopping them helping kill lucis.
3) Many ppl hide until lucis spawn, which kinda kills off the risk concept of going out and PWNING the cows and blobs then running like there's a fire up their bums (excuse the pun!)
So out of this comes:
Sliths+Lowbies=Phlegm In the face deaths
Luci+Sliths+Medics=Heaving to heal off the poison
Luci+AM/WM=having to kill sliths=less link fire on luci
Generally the sliths are partly responsible for the majority of timeouts on Wave 16. People get killed, people kill sliths, people get distracted and get charred. I do complain a lot about monsters but come on, at least I gave the poor seekers a break! I don't know when the change was made, but I, for one, don't like it.
Please give your opinion on this topic/problem!
You seem to be one that has made a fatal assumption. 1 that you deserver to make it to luci, 2 that luci should be killed easily, and 3 that your in the majority and others will quickly run to say make it even easier to win every map.
Maybe we should do as a few others suggested and go the opposite route and make it harder?

No shame, no dishonor, will run away to fight another day!
ACY
I don't mind them, they tend to get in the way when trying to shoot Luci, but they are a better idea than the cows and Metroid things. I am still a relatively low level (105 I think...) and if I make it all the way to the 16th wave without dying at least once it would be a miracle... :cheers: If I get wasted by one of the Sliths in wave 16, oh well- it'll suck, but I'll just try harder the next map. Besides, the Sliths do give me something to do while waiting for Luci to spawn.