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Development Poll: Artifacts

Posted: Fri Mar 13, 2009 6:16 pm
by DW_WailofSuicide
Simple question.

Re: Development Poll: Artifacts

Posted: Fri Mar 13, 2009 7:53 pm
by DW_Damaged
Nope they can get artifacts from AM when they die and monsters when they are killed.

Re: Development Poll: Artifacts

Posted: Fri Mar 13, 2009 7:55 pm
by Tazcrosblade_
we dont even get them when AM die, they keep it.....



no more pinata

Re: Development Poll: Artifacts

Posted: Fri Mar 13, 2009 7:56 pm
by DW_Ant
Lets make the am class obsolete lol.

Re: Development Poll: Artifacts

Posted: Fri Mar 13, 2009 8:03 pm
by DW_Damaged
Ok then maybe a change has already been made so the AM class doesnt drop their artifacts (I didnt know that) but I see to many triples and globes from monsters. I usually have a triple and or globe in a wave or two when I am playing my Medic.

Re: Development Poll: Artifacts

Posted: Fri Mar 13, 2009 8:10 pm
by Watty
The artifacts are what make the adrenalin master an adrenalin master. Giving those to everyone else just diminishes the variety. Medics would be out tanking instead of healing, and weapon masters would no longer have use for Vamp or advanced damage bonus.

Re: Development Poll: Artifacts

Posted: Sat Mar 14, 2009 2:33 am
by InflatableHero
I play a Weapons Master and I say no.. ^^ but I have a question, if AM's keep all weapons when they die from recall why can't WM's get a skill to keep artifacts when they die? do you know how frustrating it is to die and lose everything then if you don't find them again and it's a high wave it really sucks :P you lose all the guns too which means you have to decide which one you want to keep.. but AM's seem to get everything :P just putting my thoughts out there.. ^^
I wouldn't want to start with artifacts because it would make it far too easy.. AM's are boring for the reason they have so many advantages that makes it no challenge to play :P
(Level 250-ish WM)

Re: Development Poll: Artifacts

Posted: Sat Mar 14, 2009 4:01 am
by Bandito
I'm a WM & i say no - it would be nice sure, but there are plenty to be had that are droppped by monsters & it should be a challenge to go pick them up. This seems like just another way to make things to easy.

Bandito :reindeer:

Re: Development Poll: Artifacts

Posted: Sat Mar 14, 2009 8:42 am
by DW_Ant
InflatableHero wrote: if AM's keep all weapons when they die from recall why can't WM's get a skill to keep artifacts when they die?

If wms had maxed recall, then every time they die, their loaded weapons will give them a new set of weapons. So if you die four times in one game, you'll have four bio rifles, four shocks, four links, four translocators, four shield guns, four weapons, four garbage piles, four ...

Re: Development Poll: Artifacts

Posted: Sat Mar 14, 2009 11:23 am
by Jon!
well I think no because AMs tank, MMs heal and WMs run around stealing health off monsters at a higher than normal rate because of their db. Each class has their advantages. I mean, some ppl say that MMs should not be able to self heal all the time but that is part of the perks, the same with Ams with Unbreakable Artifacts and globes and triples. Let each class have its advantages.

You do realise this would make the Wm less challenging for some good players <Everyone runs away and wail begs admins to delete topic xD jk>