Class Competition
I am disappointed in how many people think that WMs are always on top, followed by AMs, followed by MMs. There are several MMs and AMs that completely wipe out the "competition." I don't see the matter as: You are only as good as the class you're playing. I see it as: The class you're playing is only as good as you. Please share your thoughts.
The time you enjoyed wasting is not wasted time.
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- Pro but Noob
- Posts: 109
- Joined: Wed Sep 10, 2008 11:00 pm
- Xfire: theflyingwatty
- Location: Vancouver, WA
Well, I've tried all classes. The Weapon master, I could never really get into as much as my adren master. Most of the time, my adren get's all the action. But there are those occasions when we go to a spamilicious map like Burger Wars, that I switch over to my medic to rack up the points and experience by shooting link non-stop from wave one to the end of wave 15.
~Watty
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- 1337 Haxor
- Posts: 435
- Joined: Mon Aug 06, 2007 11:00 pm
personally i like the weapon master, and i dont like the adren master because it plays to similar to the weapon master. i started a medic today for some relaxing healing, but inside, i will always be a weapon master at heart.
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
From my perspective, all classes have their ups 'n downs.
Medic: Very relaxing and everyone's favorite! That is if you do your job and heal the wounded.
This class is also good for coming in after lagging or into a late wave because you are already armed the moment you come in as appose to other classes that are energy dependent or in need for decent magic.
Oh, not to mention that you may summon some monsters to fight for you :D
Very very relaxing/noncompetitive class.
Weapon Masher: If ya looking for some points and you don't feel like worrying about your hp, WM is best for just straight up killing.
Or if you are not an adventurer/explorer, you can simply spawn with every weapon and you're set ^_^
Adrenaline Masher: Very competitive and a bit deadly. In the younger levels, the AM has a need to keep leeching adren through energy weapons and adren surge. If you're living on the last juices of your globe then this class can be a bit stressful when someone vorps the titan your attacking. In the later levels, the AM may release thyself from the globe and become dependent with the vamp weapon instead. However, generating vamp weapons are a bit rare so the early waves may be a pain with the mwm.
And if you are playing with this class, don't be a selfish AM. Share your energy weapons and provide wms/mms a hand to generate weapons.
Last thing with this class. Many new peeps become too dependent in picking maps that are stacked with adren. I won't mention any names here, but I do know several lvl 200+ AMs that still expect adren to be served on a golden plate. They fail to realize that this expectancy ruins their performance and they will struggle to grow into stronger players. Please....don't depend your performance based on adren provided in the environment ;)
I'll refuse to vote in the poll unless there's a fourth option :P
Medic: Very relaxing and everyone's favorite! That is if you do your job and heal the wounded.
This class is also good for coming in after lagging or into a late wave because you are already armed the moment you come in as appose to other classes that are energy dependent or in need for decent magic.
Oh, not to mention that you may summon some monsters to fight for you :D
Very very relaxing/noncompetitive class.
Weapon Masher: If ya looking for some points and you don't feel like worrying about your hp, WM is best for just straight up killing.
Or if you are not an adventurer/explorer, you can simply spawn with every weapon and you're set ^_^
Adrenaline Masher: Very competitive and a bit deadly. In the younger levels, the AM has a need to keep leeching adren through energy weapons and adren surge. If you're living on the last juices of your globe then this class can be a bit stressful when someone vorps the titan your attacking. In the later levels, the AM may release thyself from the globe and become dependent with the vamp weapon instead. However, generating vamp weapons are a bit rare so the early waves may be a pain with the mwm.
And if you are playing with this class, don't be a selfish AM. Share your energy weapons and provide wms/mms a hand to generate weapons.
Last thing with this class. Many new peeps become too dependent in picking maps that are stacked with adren. I won't mention any names here, but I do know several lvl 200+ AMs that still expect adren to be served on a golden plate. They fail to realize that this expectancy ruins their performance and they will struggle to grow into stronger players. Please....don't depend your performance based on adren provided in the environment ;)
I'll refuse to vote in the poll unless there's a fourth option :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
I think MMs are easier to play to begin with than any other class because there's a lot to learn on monster mash (that I'm still learning at lvl 81 :P) and it is pretty easy to gain xp quickly. I have 10 dr on my AM as of lvl 52 because I needed the AM/WM specific skills badly. And that is why I complain about eyes and vagarys so much!
My verdict: MM on low adren maps (as in no adren like videohut which has adren but is useless) and AMs on decent adren maps or when I spawn with/am given an inf or vorpal wep and can surge adren pretty quick.
Overall: MM > AM >>>>>>>>>>>>WM :P
My verdict: MM on low adren maps (as in no adren like videohut which has adren but is useless) and AMs on decent adren maps or when I spawn with/am given an inf or vorpal wep and can surge adren pretty quick.
Overall: MM > AM >>>>>>>>>>>>WM :P

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- Pro but Noob
- Posts: 137
- Joined: Sat Oct 04, 2008 11:00 pm
- Location: California United States of America
D2Boss wrote:
And if you are playing with this class, don't be a selfish AM. Share your energy weapons and provide wms/mms a hand to generate weapons.
Please share. I hate getting on during 11-16 and no one shares =[
MMA>Marbles
MMA>Marbles_WM
MMA>Marbles_WM
Marbles wrote:D2Boss wrote:
And if you are playing with this class, don't be a selfish AM. Share your energy weapons and provide wms/mms a hand to generate weapons.
Please share. I hate getting on during 11-16 and no one shares =[
Uh by this time my weapons are +1 I share in the early waves with any and all. At this point I am in serious Mash mode man you have to understand that good AM's will not be available because they are real busy. I never ask for weapons unless it is offered. I always try to share between 1-8 and depending on the map I am in lock down +1 mode by wave 10 start. This has been a general rule that most good AM's go by. So don't whine about sharing if you come in on wave 11 about sharing energy weapons.

No shame, no dishonor, will run away to fight another day!
ACY