Monster Mash III - RPG Invasion Server Info

UT3 should be coming soon with a new gametype, improved vehicles, and MORE PLAYERS! Death Warrant will be there with hardware to spare!
DW_Fry
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Posts: 249
Joined: Sun Aug 17, 2008 11:00 pm
Location: Charlotte, NC

The invasion has begun!

IP: 208.100.49.223:7777

Name: Death Warrant: Monster Mash III - RPG Invasion (Be sure to check 'List All Game Modes')

Gametracker: http://www.gametracker.com/server_info/ ... .223:7777/
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Tazcrosblade_
1337 Haxor
Posts: 435
Joined: Mon Aug 06, 2007 11:00 pm

dear god that was fast


i guess i should join up
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
DW_Fry
DW Clan Member
Posts: 249
Joined: Sun Aug 17, 2008 11:00 pm
Location: Charlotte, NC

Tazcrosblade_ wrote:dear god that was fast
What? I first logged in to the server at 9 last night... Plenty of time to setup everything from scratch :)

Now the tuning begins.
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DW_Bomzin
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Location: Layton,Utah

DW_Fry wrote:
Tazcrosblade_ wrote:dear god that was fast

Now the tuning begins.
Lots and lots of tuning . Got on today . Couple peeps on . Something crashed . When it came back up started on Stalwart XL . Not on redirect . Loaded way to slow . Gave up...

Rounds seem quick not enough monsters first impression .

B
DW_Fry
DW Clan Member
Posts: 249
Joined: Sun Aug 17, 2008 11:00 pm
Location: Charlotte, NC

DW_Bomzin wrote: Rounds seem quick not enough monsters first impression .
B
Yup, although I think it appeared worse off than it is because of the voting mutator that I was trying to get to work just as you were on... it automatically votes a random map 10 seconds into the game... and I wasn't ready for it to switch to stalwart.

You also might have caught us while we were doing a once-through on a wave configuration that just spawned a few of each monster type sequentially so I could note their attributes and pair them up in a wave configuration.

That and it turns out the UT3 CTF and WAR maps are no good for Invasion without adding monster starts to the maps. All the monsters spawn in the base opposite where the players spawn, and all the path nodes the monsters see are on that same side of the map, so they don't travel.\

Plus, I've since configured the wave manager to add monsters as players join. I wanted to see how it played with a few people in... then setup the automatic adjustment and see how it plays with a fuller server.

It's coming right along.
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Inspector
1337 Haxor
Posts: 157
Joined: Sat Jun 09, 2007 11:00 pm

Nice, I am looking forward to this. Desktop is currently under construction.. so I won't be back in action until I get this problem sorted out. I have some sort of $MFT corruption. So far everything I have tried has not helped. :angryfire: May end up getting a new hard drive and reinstalling everything.
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CeilingCatXD
Posts: 1
Joined: Wed Apr 22, 2009 8:28 am

I just tried to connect to the UT3 MonsterMash server and it couldnt find the server with the IP you specified.

First it gave an error that the server was not on the query list, then it asked to direct connect. I said yes. Then it just sat there and never connected.
Skyline
1337 Haxor
Posts: 257
Joined: Thu Nov 06, 2008 3:13 am
Xfire: 40shards
Location: UK

Server's offline atm, should be back shortly: 2/2661.html

I'll definitely check it out whenever it comes back online :)
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

You might want to try 1v1 duel type maps until you get some customs. They will be small enough so the separate spawns won't matter.

Rich (TW)
* > Tommo
DW_Fry
DW Clan Member
Posts: 249
Joined: Sun Aug 17, 2008 11:00 pm
Location: Charlotte, NC

DW_ToxicWaste wrote:You might want to try 1v1 duel type maps until you get some customs. They will be small enough so the separate spawns won't matter.
True. Unfortunately, it also plays like you'd expect 1on1Mixer (sans hidey hole) to play on Server 1 with only 3 level 25s on... :)

Nightwolf's on the case of re-pathing some maps as we speak, so we should have a few invasion friendly maps by the time the server's back up.
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