MrJoe needs dire help and assistance!!!
Posted: Wed Apr 22, 2009 6:54 am
Alright, as of 2 days ago my computer has been acting up only while playing UnrealTournament2004. At first I thought it was concerning the maps we were playing. I've been getting a variation of BSOD or 'Blue Screen Of Death'. After which my entire computer would automatically restart after saying, "Dumping Physical Memory" and a bunch of other words I failed to notice. Its happened a total of 4 times since then and I was concerned.
Now ive reinstalled UT2K4 to fix the problem yet im missing my 'Play Disc'. Now at first, I worried and panicked while running around looking for it, but UT2K4 seems to work. Now I have tried to go and join the DW Invasion Server 1(Chicago) and sometimes I get in and it takes me awhile until it crashes mysteriously. Its crashed 3 times so far, the first time I joined my name was changed from MrJoe to '3780'. The second time it was changed to 'Player'. The 3rd time it finally went to MrJoe, when I finally got to move around I was level 25 and couldn't do anything because of shock that I just went from lvl 100 to lvl 25 in just a few minutes.
Could someone help me with my computer problem and possibly a UT2K4 client download? I'm thinking because of my missing play disc I may not be able to play like normal. And I am praying its not too much to ask if my levels may be returned? I believe I have a few people to vouch for me if necessary, I just want to play again >.<.
And if anyone could help me with the crash, here is the critical error:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 1867 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6369)
Failed to find function CheckForSplash in MP5Attachment DM-AlienOutpost-HB-SE.MP5Attachment
History: UObject::ProcessEvent <- (MP5Attachment DM-AlienOutpost-HB-SE.MP5Attachment, Function BalancedZenMP5_BETA5.MP5Attachment.ThirdPersonEffects) <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor MP5Attachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Alien Outpost <- UpdateWorld <- MainLoop
Now ive reinstalled UT2K4 to fix the problem yet im missing my 'Play Disc'. Now at first, I worried and panicked while running around looking for it, but UT2K4 seems to work. Now I have tried to go and join the DW Invasion Server 1(Chicago) and sometimes I get in and it takes me awhile until it crashes mysteriously. Its crashed 3 times so far, the first time I joined my name was changed from MrJoe to '3780'. The second time it was changed to 'Player'. The 3rd time it finally went to MrJoe, when I finally got to move around I was level 25 and couldn't do anything because of shock that I just went from lvl 100 to lvl 25 in just a few minutes.
Could someone help me with my computer problem and possibly a UT2K4 client download? I'm thinking because of my missing play disc I may not be able to play like normal. And I am praying its not too much to ask if my levels may be returned? I believe I have a few people to vouch for me if necessary, I just want to play again >.<.
And if anyone could help me with the crash, here is the critical error:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 1867 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6369)
Failed to find function CheckForSplash in MP5Attachment DM-AlienOutpost-HB-SE.MP5Attachment
History: UObject::ProcessEvent <- (MP5Attachment DM-AlienOutpost-HB-SE.MP5Attachment, Function BalancedZenMP5_BETA5.MP5Attachment.ThirdPersonEffects) <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor MP5Attachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Alien Outpost <- UpdateWorld <- MainLoop