Map and server suggestions
Posted: Sat Jan 07, 2006 8:05 pm
Greetings everyone, I've got a few suggestions concerning your server as well as for this forum.
1. Put a sticky or pinned post (or whatever the equivilent is for these forums) of your map listing in this forum or somewhere else obvious so people know what maps you're currently running. A simple cut 'n paste job of the relevant section of your server's .ini would be nice as it would list both the maps and the link setups you're using at the moment. It'd also make it easier to identify either totally bad maps or bad maps that might become tolerable/good ones with an alternate link setup. A seperate listing of maps you've tried and decided not to use for whatever reason or ones you're resting after having them in play for too long would be nice as well.
2. Is there any reason you guys run the UT2Vote mutator rather than the default map voting setup? I really, REALLY don't like that mutator as it not only completely hides maps from view that have been played recently, it directly overwrites keybinds in player ini's if they happen to use a key(s) that UT2Vote does. In my case, I have a keybind on the Home key that doesn't work and is in fact completely deleted and replaced from my system after playing on your server. Standard map voting that comes built into the game doesn't have this problem and it also shows players a full listing of the servers maps as well as what maps have been recently played and how long it'll be before they can be voted on again.
3. This relates to my first point above, but I wanted to seperate it out to emphasize it: you really need to take a good hard look at your map listing. There are quite a few bad maps on there that really shouldn't be run on a 32 player server as they just degenerate into a mess of random spam kills and over the top spawn killing. That map where you frequently see 2 Levi's spawn killing the only way for a team pushed back to their core to leave their base is a prime offender (Ligeria I believe is the name), but there are other equally as stupid maps on there.
Part of the issue is the use of mostly default link setups - there are very few maps that were made with larger player count servers (24+) in mind from the start. I can only think of a few that you run offhand that are - Ahebban and Malestrom. Both maps were designed by experienced mappers and extensively play tested over on Titan's 32 player servers and forum. Toxic has told me in-game that he looks actively for maps and that's good. You have to take it to the next level, howerver, and look for maps that might be good ones with something other than the map designer default links and then change up the links when the default ones are clearly not working for this number of players.
There's a web page that newbie and other map makers are directed to read by the Titan forum regulars before they start making maps for larger player count servers that you might want to read yourseves. Here's the link:
http://outpt.co.uk/art003.php
These ideas are clearly aimed at map creators, but I would advise anyone who runs a larger server to read it as well as it contains many points you need to consider when you evaluate maps that you want to try and run on your server. Obviously some of them are very map creation specific, but most are general enough to give you some ideas for when you look over your map list and decide what to keep, what to trash, and what might work with either new links or some direct editing (if you have some mappers here willing to undertake such a task).
There's more I could say, but I think I'll leave off at this point for now as I've hopefully given you some things to think about and I've gone on longer than I intended to anyways. You guys have a fun server for the most part and it is buttery smooth connection-wise for me as well, which I know is no small task for 32 player ONS so cheers on that front.
@ ToxicWaste - if / when you get a map listing up I can send you those files we talked about. Point #1 and the hiding maps aspect of #2 above are why I haven't gotten back to you as of yet.
1. Put a sticky or pinned post (or whatever the equivilent is for these forums) of your map listing in this forum or somewhere else obvious so people know what maps you're currently running. A simple cut 'n paste job of the relevant section of your server's .ini would be nice as it would list both the maps and the link setups you're using at the moment. It'd also make it easier to identify either totally bad maps or bad maps that might become tolerable/good ones with an alternate link setup. A seperate listing of maps you've tried and decided not to use for whatever reason or ones you're resting after having them in play for too long would be nice as well.
2. Is there any reason you guys run the UT2Vote mutator rather than the default map voting setup? I really, REALLY don't like that mutator as it not only completely hides maps from view that have been played recently, it directly overwrites keybinds in player ini's if they happen to use a key(s) that UT2Vote does. In my case, I have a keybind on the Home key that doesn't work and is in fact completely deleted and replaced from my system after playing on your server. Standard map voting that comes built into the game doesn't have this problem and it also shows players a full listing of the servers maps as well as what maps have been recently played and how long it'll be before they can be voted on again.
3. This relates to my first point above, but I wanted to seperate it out to emphasize it: you really need to take a good hard look at your map listing. There are quite a few bad maps on there that really shouldn't be run on a 32 player server as they just degenerate into a mess of random spam kills and over the top spawn killing. That map where you frequently see 2 Levi's spawn killing the only way for a team pushed back to their core to leave their base is a prime offender (Ligeria I believe is the name), but there are other equally as stupid maps on there.
Part of the issue is the use of mostly default link setups - there are very few maps that were made with larger player count servers (24+) in mind from the start. I can only think of a few that you run offhand that are - Ahebban and Malestrom. Both maps were designed by experienced mappers and extensively play tested over on Titan's 32 player servers and forum. Toxic has told me in-game that he looks actively for maps and that's good. You have to take it to the next level, howerver, and look for maps that might be good ones with something other than the map designer default links and then change up the links when the default ones are clearly not working for this number of players.
There's a web page that newbie and other map makers are directed to read by the Titan forum regulars before they start making maps for larger player count servers that you might want to read yourseves. Here's the link:
http://outpt.co.uk/art003.php
These ideas are clearly aimed at map creators, but I would advise anyone who runs a larger server to read it as well as it contains many points you need to consider when you evaluate maps that you want to try and run on your server. Obviously some of them are very map creation specific, but most are general enough to give you some ideas for when you look over your map list and decide what to keep, what to trash, and what might work with either new links or some direct editing (if you have some mappers here willing to undertake such a task).
There's more I could say, but I think I'll leave off at this point for now as I've hopefully given you some things to think about and I've gone on longer than I intended to anyways. You guys have a fun server for the most part and it is buttery smooth connection-wise for me as well, which I know is no small task for 32 player ONS so cheers on that front.
@ ToxicWaste - if / when you get a map listing up I can send you those files we talked about. Point #1 and the hiding maps aspect of #2 above are why I haven't gotten back to you as of yet.