Map comments for DM-TheChurchofZero
Posted: Wed Oct 14, 2009 9:16 pm
This map has been made by Dynadin. We play tested it last night and here are our thoughts and suggestions in no particular order...
Disable collision on the chain.
Avoid multiple adren pills, health vials and ammo pickups to reduce channel counts. Very important part of optimization for the MM server!
There are large adren pills, health packs, etc. that you can use instead of having a lot of the small ones. Every pill, vial or pickup adds a channel to your map and will add to overall lag on the map.
Again, I have to state...please don't put all weapons into one weapon locker! It's annoying when you're hitting a locker for more ammo or you get bounced into one and then have to throw out all the stuff you don't want. Weapon placements around the map or lockers with selected weapons also encourage players to explore and play in those spots rather than just standing in the spawn. Think about ammo pickups in the same way..use them as "seasoning" for areas to attract players into them.
Add more decoration (more static meshes) Empty rooms are...empty! Give them some character by adding decoration. I did like the slanted hole in the rock to the outside area! That definitely adds some spice to the map.
I feel claustrophobic in the room where you spawn. Ceiling height could be raised a bit in there. The area underneath that room is much too safe...there will be link spamming (lame) if you don't add some more possible threats...wider slits?...and possibly eliminate the two safe corners where you're out of sight of monsters.
With Halloween coming...this could be a good canditate for the server. Just needs a bit of care and attention. :)
Thanks to DW>Ant for a portion of this commentary.
KKat

Disable collision on the chain.
Avoid multiple adren pills, health vials and ammo pickups to reduce channel counts. Very important part of optimization for the MM server!
There are large adren pills, health packs, etc. that you can use instead of having a lot of the small ones. Every pill, vial or pickup adds a channel to your map and will add to overall lag on the map.
Again, I have to state...please don't put all weapons into one weapon locker! It's annoying when you're hitting a locker for more ammo or you get bounced into one and then have to throw out all the stuff you don't want. Weapon placements around the map or lockers with selected weapons also encourage players to explore and play in those spots rather than just standing in the spawn. Think about ammo pickups in the same way..use them as "seasoning" for areas to attract players into them.
Add more decoration (more static meshes) Empty rooms are...empty! Give them some character by adding decoration. I did like the slanted hole in the rock to the outside area! That definitely adds some spice to the map.
I feel claustrophobic in the room where you spawn. Ceiling height could be raised a bit in there. The area underneath that room is much too safe...there will be link spamming (lame) if you don't add some more possible threats...wider slits?...and possibly eliminate the two safe corners where you're out of sight of monsters.
With Halloween coming...this could be a good canditate for the server. Just needs a bit of care and attention. :)
Thanks to DW>Ant for a portion of this commentary.
KKat
