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DM-Energy-Plant-XS
Posted: Wed Nov 25, 2009 9:51 pm
by DW_Apok@lypse
Hello everyone :cheers:
I have a new solution for DM-Energy-Plant:
I will make DM-Energy-Plant to DM-Energy-Plant-XS, this means i build map again but i make it a little smaller than the normal map.
Changes on map:
- Sizes (10000 x 10000 x 4000) reduce to (5000 x 5000 x 2000)
- Then there wouldn´t be tubes
- The path notes will be reduced from 1678 to 850
- No tunnelsystem because it looks ugly
- and some other things
Apo :sbigsmile:

Re: DM-Energy-Plant-XS
Posted: Thu Dec 17, 2009 10:58 am
by DW_Apok@lypse
Here is a picture of DM-Energy-Plant-XS.
It´s under construction i hope u like it :ssmile: .

Apo :sbigsmile:
Re: DM-Energy-Plant-XS
Posted: Thu Dec 17, 2009 10:19 pm
by DW_Ant
Oh wow, that looks nothing like the original.
Re: DM-Energy-Plant-XS
Posted: Fri Dec 18, 2009 1:23 am
by DW_Apok@lypse
I play the original DM-Energy-Plant-beta3 and guess what happens no big lagg. I was surprised because i played it yesterday.
Maybe i don´t wanna delete DM-Energy-Plant-beta3.
But i make this map it looks very cool :sbigsmile: .
Thanks Ant that you like it. :ssmile:
Cya on vent saturdays.
Apo :sbigsmile:
Re: DM-Energy-Plant-XS
Posted: Fri Jan 01, 2010 11:13 pm
by DW_KarmaKat
Hiya, Apo!
Are you continuing work on DM-Energy-Plant-XS?? Just checking...after being on vacation I'm playing catch up and didn't want to miss anything! Thanks!
KKat

Re: DM-Energy-Plant-XS
Posted: Sat Jan 02, 2010 6:00 am
by DW_Apok@lypse
Hi Karmakat :ssmile: ,
Happy New Year :cheers: :cheers: :cheers:
i have finished DM-Elimination-Chamber-beta1 :cheers: :cheers: :cheers: .
Now im trying to make the DM-Crossfire-Extended map of COD4 and DM-Energy-Plant-XS :swink: .
For DM-Crossfire-Extended:
- I will build a restaurant (Janie´s Diner :sgiggle: )
- a skyscraper like in original Crossfire
- some buildings (for antiportals)
For DM-Energy-Plant-XS
- I will try to make some caves (How can i make caves in unrealed?)
I hope you like the new DM-Elimination-Chamber-beta1 :thumbright: .
Apo :sbigsmile:
Re: DM-Energy-Plant-XS
Posted: Mon Jan 04, 2010 2:30 am
by DW_Ant
Apok@lypse wrote:- I will try to make some caves (How can i make caves in unrealed?)
Caves are difficult to create while keeping the natural look. The best way is to use an external program to model the caverns into a custom static mesh.
If you are interested, there is a free modeling program called blender you could check out. Otherwise you may have to just jumble up some rocks together with an inverted terrain.
Re: DM-Energy-Plant-XS
Posted: Wed Jan 06, 2010 6:28 am
by DW_Apok@lypse
Thank you Ant :cheers: :cheers: :cheers: ,
i found the program and some tutorials for using it.
Now i try to make some caves with program, but it will take a bit longer to learn the function :sbigsmile: .
Now i build my crossfire map, i think i make a own one that doesnt look like original of COD4 and i will rename map.
Apo :sbigsmile:
Re: DM-Energy-Plant-XS
Posted: Wed Jan 06, 2010 9:44 pm
by DW_Ant
If ya need help in modeling, I would talk to Savage. He's the modeling expert.
Re: DM-Energy-Plant-XS
Posted: Thu Jan 07, 2010 7:22 pm
by DW_Apok@lypse
Thank you Ant,
after finishing DM-Elimination-Chamber, i will need some help for caves.
But tyvm for the modeling programm Blender :cheers: :cheers: :cheers: .
Now dreams become true :ssmile: .
Apo :sbigsmile: