Essential Artifacts and Features to add to Invasion
Posted: Sun Dec 27, 2009 8:44 am
So I have been thinking about some of the things that could be added to the Invasion to make life easier for players.
I'm NOT saying to make the game easier, I'm saying to make life easier.
This is what I mean...
*Medics should get to keep the previous weapon after converting another weapon into medic weapon.
In many ocasions, when I have Infinite Mines and then convert the Link, and then lose the Mines... sometimes the situation changes, and I want to use the Mines again, except I can't because I lost it when converting another weapon.
In certain maps that have no Mines, and you got it through either asking someone or got it from a monster, that's the only Mine you have available, so if you lose it, that's it.
If you go through all the weapons, you are left with nothing.
So Medics should get to keep the previous weapon in normal state, if you use another weapon to make it Medic weapon.
*Adrenaline Masters should have an Artifact automatically intergrated in their arsenal called Roll Back (Roll back to previous weapon), which would bring back the previous weapon should you make a mistake using Magic Weapon Maker.
Many times I happen to have converted the wrong weapon by mistake, and then lose it.
Example: It took me about 20 attempts to make an infinite link, then I tried to convert the shield gun into a Rejuvenating Waters, I switched back to the Link, and somehow the Link changed instead of the Shield Gun.
After all that time trying to get an Infinite Link, and then lost it, and had to start again.
So that's when Roll back would come in handy, because it would switch back to the weapon you previously had.
*Weapon Masters should be able to purchase Recall in earlier level, and hold more Ammo, etc...
To balance things out with the previous classes, WM should be able to have Recall in an earlier level.
I am almost at level 100 with my WM acount, and still am unable to buy Recall, description still states I can't buy.
After all, weapon master should be all about the weapons, so why does the AM have more weapon advantages than WM does?
Plus WM should be able to hold max ammo and refill ammo quicker than any other class at an earlier level.
That's all I have for now, I have some other issues to balance classes, including health and adrenaline, but don't want to over charge the topic.
I'm NOT saying to make the game easier, I'm saying to make life easier.
This is what I mean...
*Medics should get to keep the previous weapon after converting another weapon into medic weapon.
In many ocasions, when I have Infinite Mines and then convert the Link, and then lose the Mines... sometimes the situation changes, and I want to use the Mines again, except I can't because I lost it when converting another weapon.
In certain maps that have no Mines, and you got it through either asking someone or got it from a monster, that's the only Mine you have available, so if you lose it, that's it.
If you go through all the weapons, you are left with nothing.
So Medics should get to keep the previous weapon in normal state, if you use another weapon to make it Medic weapon.
*Adrenaline Masters should have an Artifact automatically intergrated in their arsenal called Roll Back (Roll back to previous weapon), which would bring back the previous weapon should you make a mistake using Magic Weapon Maker.
Many times I happen to have converted the wrong weapon by mistake, and then lose it.
Example: It took me about 20 attempts to make an infinite link, then I tried to convert the shield gun into a Rejuvenating Waters, I switched back to the Link, and somehow the Link changed instead of the Shield Gun.
After all that time trying to get an Infinite Link, and then lost it, and had to start again.
So that's when Roll back would come in handy, because it would switch back to the weapon you previously had.
*Weapon Masters should be able to purchase Recall in earlier level, and hold more Ammo, etc...
To balance things out with the previous classes, WM should be able to have Recall in an earlier level.
I am almost at level 100 with my WM acount, and still am unable to buy Recall, description still states I can't buy.
After all, weapon master should be all about the weapons, so why does the AM have more weapon advantages than WM does?
Plus WM should be able to hold max ammo and refill ammo quicker than any other class at an earlier level.
That's all I have for now, I have some other issues to balance classes, including health and adrenaline, but don't want to over charge the topic.