This is a quick map that I made just for fun.
I was experimenting with a few things, like for instance the Super Mario Block Coin, and finally managed to make one.
Try hitting the lower floating cube with the question mark, just like Mario to see what happens.
There are a lot more secrets, but I'll leave it up to you to find where they are... if you can.
Don't need to explain why I called it Geometry, see it for your self.
Download here.
http://www.filefront.com/15647147/DM-Geometry.zip/
[Map] DM-Geometry
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- 1337 Haxor
- Posts: 395
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Last edited by Nelsoncarmo26 on Wed Jul 28, 2010 7:10 pm, edited 1 time in total.
Well I guess you are successful in scaring me.
That map title is something I'm afraid of.
That map title is something I'm afraid of.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
I'm fine with Geometry as a schooling subject. It was more of a reference that Boxy/Geometric maps are not very attracting to me. We did had a look at it last night, and half of the rooms is exactly was what I was predicting.Nelsoncarmo26 wrote:LOL, why you say that Ant?
EDIT:
Does geometry it self scare you?
So, I'm guessing engeniering or physics isn't your thing?!
But the other half (the planets and checkered room) is appealing.
A few notes here:
- The Planet room should have a skybox.
- You can fix the mover's glitchiness by replacing them with static meshes with a tex panner texture skin. I got class coming up so I can't get into details in how a tex panner works at the moment.
- If you decide not to do the tex panner method, then I would recommend having the planets rotate constantly rather than have them rotate back and forth. Once again, I got class coming up so I can't explain how to do this at the moment. I'll explain later ;)
- The other rooms (the pyramid and cylinder room) may not be that visually appealing, but we are okay with it.
Last edited by DW_Ant on Thu Mar 11, 2010 3:30 pm, edited 1 time in total.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
Well, thank you Ant.
I will await your answer to explain how to do those two things.
I would just prefer to make them rotate constantly into one direction, but since I don't know how... will have to wait.
...for the sky box, what's a good skybox texture to use?
I used a custom one for the walls... but would like to keep the night sky theme.
Finally for the other rooms, I can change the textures too to something better.
I will just upload custom textures like i did with the other two rooms.
Ok, let me know...
I will await your answer to explain how to do those two things.
I would just prefer to make them rotate constantly into one direction, but since I don't know how... will have to wait.
...for the sky box, what's a good skybox texture to use?
I used a custom one for the walls... but would like to keep the night sky theme.
Finally for the other rooms, I can change the textures too to something better.
I will just upload custom textures like i did with the other two rooms.
Ok, let me know...
The SkyBall in Stella Meshes is a good starting point. Gives you a nice rounded starry background and you can build it up from there.Nelsoncarmo26 wrote: ...for the sky box, what's a good skybox texture to use?
I used a custom one for the walls... but would like to keep the night sky theme.
To bring about the end you have to start at the beginning.
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- 1337 Haxor
- Posts: 288
- Joined: Sat Feb 28, 2009 11:48 am
- Xfire: dont remember
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The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.
Been trying for a while now..
Been trying for a while now..

On tight schedule right now, so I'll be quick.
To create a tex panner.
1. Create a new texture (file ---> new). Package: mylevel and group and name can be set by your choice. Set Material Class equal to TexPanner.
2. The texture properties should open up when you hit new. Minimize this window and find the texture you want to use, and select it.
3. Go back to your new texture properties, and select the Modifier section in the upper right hand corner where the texture tree is located.
4. When that is selected, look at the bottom section of the texture properties. Go to the Material property, and hit use.
5. That is all that is needed, but then of course you may change the direction and speed of the scrolling by modifying the PanDirection and Pan Rate properties.
To create a constant rotating mover (like a fan)
1. Place a mover to your desired location
2. Open the mover properties and modify the following properties.
bFixedRotation (Movement) = true;
Physics (Movement) = PHYS_Rotating;
RotationRate (Movement) = Any Pitch, Roll, Yaw value to determine the speed and direction this mover will rotate. (Yaw will rotate the fan "parallel" with the Z-axis. Pitch is X and Roll is Y).
To create a tex panner.
1. Create a new texture (file ---> new). Package: mylevel and group and name can be set by your choice. Set Material Class equal to TexPanner.
2. The texture properties should open up when you hit new. Minimize this window and find the texture you want to use, and select it.
3. Go back to your new texture properties, and select the Modifier section in the upper right hand corner where the texture tree is located.
4. When that is selected, look at the bottom section of the texture properties. Go to the Material property, and hit use.
5. That is all that is needed, but then of course you may change the direction and speed of the scrolling by modifying the PanDirection and Pan Rate properties.
To create a constant rotating mover (like a fan)
1. Place a mover to your desired location
2. Open the mover properties and modify the following properties.
bFixedRotation (Movement) = true;
Physics (Movement) = PHYS_Rotating;
RotationRate (Movement) = Any Pitch, Roll, Yaw value to determine the speed and direction this mover will rotate. (Yaw will rotate the fan "parallel" with the Z-axis. Pitch is X and Roll is Y).
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
Just a couple of questions Ant,
[s]1- In the mover>properties>object, what is the right setting here?
I have tried constant loop, and rotating mover, and neither worked... the mover wont move.[/s]
EDIT:
it's ok with this one, I figured it out... I just changed the number of keys to 0, and it's now working like it should.
EDIT EDIT:
Now I have another problem, the movers only rotate for so long, then stop.
2- i have placed a secret room in the planetarium room, as you may have noticed.
Wont that affect the visuals, if I place a sky box?
you will just be able to see floating secret door and it will just look silly.
EDIT:
Just tried the skybox, and you can see the other rooms... any solutions?
[s]1- In the mover>properties>object, what is the right setting here?
I have tried constant loop, and rotating mover, and neither worked... the mover wont move.[/s]
EDIT:
it's ok with this one, I figured it out... I just changed the number of keys to 0, and it's now working like it should.
EDIT EDIT:
Now I have another problem, the movers only rotate for so long, then stop.
2- i have placed a secret room in the planetarium room, as you may have noticed.
Wont that affect the visuals, if I place a sky box?
you will just be able to see floating secret door and it will just look silly.
EDIT:
Just tried the skybox, and you can see the other rooms... any solutions?
I don't see why that is. You mentioned something about setting only keyframe 0?Nelsoncarmo26 wrote:EDIT EDIT:
Now I have another problem, the movers only rotate for so long, then stop.
With the rotating movers, you shouldn't have to set any keyframes at all.
Edit: Blah, bloody typos.
At the moment I don't have access to UT so I can't check out what you did with your mover. The best suggestion I can say is check out a default map that contains a rotating fan or some sort of machinery (Like in Goliath).
If you can't figure that out, then I would advise trying out the tex panner method.
Many methods you could try out,Nelsoncarmo26 wrote:EDIT:
Just tried the skybox, and you can see the other rooms... any solutions?
You could have teleporters (boring)
You could make some of the walls not fake backdrops so it'll cover the other rooms (still boring and pretty ugly)
Create a "buffer zone" in the corridor (the entrance to the space room) so the players will only see the the corridor part while floating in space. Then cover that small spot with the actual external structures of the map (make it look like you're coming from somewhere ;)
Many more possibilities, I just stated the common ones.
Last edited by DW_Ant on Tue Apr 13, 2010 11:14 am, edited 1 time in total.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}