New Map: Mandark-Containment
Posted: Sun Mar 07, 2010 10:40 pm
This is a map concept I came up with recently. Its hastily put together, and there are a few issues which still need addressed (I know about the ceiling in the lower hallways, didn't fix prior to uploading).
Looking for some suggestions for the map.
Keep in mind, I am adding the following items in V2 of the map:
- Secret room
- few other items
When testing in any mode besides invasion, use the following to open the gates:
causeevent invwave# , where the number is the wave simulation that triggers the gates.
The gates are triggered on odd numbered waves as follows:
3 - Lower hallway
5 - Staircase
7 - Upper balconies
9 - Windows
11 - Balcony corners
here is the link:
http://www.mediafire.com/file/zm2yfgt42 ... inment.ut2
Let me know what you think. This is my second map so far. I know the textures suck, but im more worried about gameplay right now.
Looking for some suggestions for the map.
Keep in mind, I am adding the following items in V2 of the map:
- Secret room
- few other items
When testing in any mode besides invasion, use the following to open the gates:
causeevent invwave# , where the number is the wave simulation that triggers the gates.
The gates are triggered on odd numbered waves as follows:
3 - Lower hallway
5 - Staircase
7 - Upper balconies
9 - Windows
11 - Balcony corners
here is the link:
http://www.mediafire.com/file/zm2yfgt42 ... inment.ut2
Let me know what you think. This is my second map so far. I know the textures suck, but im more worried about gameplay right now.